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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
      • D2D1AntialiasMode
      • D2D1ArcSegment
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      • D2D1Utils
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      • D2D1Vector3F
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      • D2D1WindowStates
      • ID2D1Releasable
    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
      • D3D10Device1
      • D3D10DriverType
      • D3D10Error
      • D3D10FeatureLevel
      • D3D10Utils
      • ID3D10Releasable
    • JeremyAnsel.DirectX.D3D11
      • D3D11AsyncGetDataOptions
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      • D3D11BindOptions
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      • D3D11BufferDesc
      • D3D11BufferExSrv
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      • D3D11Resource
      • D3D11ResourceDimension
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      • D3D11RtvDimension
      • D3D11SamplerDesc
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      • D3D11ShaderResourceView
      • D3D11ShaderResourceViewDesc
      • D3D11SrvDimension
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      • D3D11StreamOutputDeclarationEntry
      • D3D11SubResourceData
      • D3D11Texture1D
      • D3D11Texture1DArrayDsv
      • D3D11Texture1DArrayRtv
      • D3D11Texture1DArraySrv
      • D3D11Texture1DArrayUav
      • D3D11Texture1DDesc
      • D3D11Texture1DDsv
      • D3D11Texture1DRtv
      • D3D11Texture1DSrv
      • D3D11Texture1DUav
      • D3D11Texture2D
      • D3D11Texture2DArrayDsv
      • D3D11Texture2DArrayRtv
      • D3D11Texture2DArraySrv
      • D3D11Texture2DArrayUav
      • D3D11Texture2DDesc
      • D3D11Texture2DDsv
      • D3D11Texture2DMsArrayDsv
      • D3D11Texture2DMsArrayRtv
      • D3D11Texture2DMsArraySrv
      • D3D11Texture2DMsDsv
      • D3D11Texture2DMsRtv
      • D3D11Texture2DMsSrv
      • D3D11Texture2DRtv
      • D3D11Texture2DSrv
      • D3D11Texture2DUav
      • D3D11Texture3D
      • D3D11Texture3DDesc
      • D3D11Texture3DRtv
      • D3D11Texture3DSrv
      • D3D11Texture3DUav
      • D3D11TextureAddressMode
      • D3D11TextureCubeArraySrv
      • D3D11TextureCubeFace
      • D3D11TextureCubeSrv
      • D3D11TiledResourcesTier
      • D3D11UavDimension
      • D3D11UnorderedAccessView
      • D3D11UnorderedAccessViewDesc
      • D3D11Usage
      • D3D11Utils
      • D3D11VertexShader
      • D3D11View
      • D3D11Viewport
      • D3D11WellKnownPrivateDataId
      • DxgiSwapChainExtensions
      • ID3D11Releasable
    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
      • D3DCompileOptions
      • D3DDisassembleOptions
      • D3DShaderMacro
      • D3DTargets
    • JeremyAnsel.DirectX.DWrite
      • DWriteBreakCondition
      • DWriteClusterMetrics
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      • DWriteFactory
      • DWriteFactoryType
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      • DWriteFontFile
      • DWriteFontFileType
      • DWriteFontList
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      • DWriteLineBreakpoint
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      • DWriteMatrix
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      • DWriteSize
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      • DWriteTextLayout
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      • DWriteTextRange
      • DWriteTextureType
      • DWriteTrimming
      • DWriteTrimmingGranularity
      • DWriteTypography
      • DWriteUnderline
      • DWriteUtils
      • DWriteWordWrapping
      • IDWriteReleasable
    • JeremyAnsel.DirectX.DXMath
      • XMColor
      • XMComparisonRecord
      • XMFloat2
      • XMFloat3
      • XMFloat3X3
      • XMFloat4
      • XMFloat4X3
      • XMFloat4X4
      • XMInt2
      • XMInt3
      • XMInt4
      • XMKnownColor
      • XMMath
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      • XMSwizzle
      • XMUInt2
      • XMUInt3
      • XMUInt4
      • XMVector
      • XMVector2
      • XMVector3
      • XMVector4
    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
      • BoundingFrustum
      • BoundingOrientedBox
      • BoundingSphere
      • ContainmentType
      • PlaneIntersectionType
      • TriangleTest
    • JeremyAnsel.DirectX.DXMath.PackedVector
      • Half
      • XMByte2
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      • XMByteN2
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      • XMColorRgba
      • XMDec4
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      • XMFloat3Packed
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      • XMHalf2
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      • XMShort2
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      • XMXDec4
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    • JeremyAnsel.DirectX.Dxgi
      • DxgiAdapter
      • DxgiAdapter1
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      • DxgiAdapterDesc
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    Struct D3D11TextureCubeArraySrv

    Specifies the subresources from an array of cube textures to use in a shader resource view.

    Implements
    IEquatable<D3D11TextureCubeArraySrv>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11TextureCubeArraySrv : IEquatable<D3D11TextureCubeArraySrv>

    Properties

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    First2DArrayFace

    Gets or sets the index of the first 2D texture to use.

    Declaration
    public uint First2DArrayFace { get; set; }
    Property Value
    Type Description
    uint
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    MipLevels

    Gets or sets the maximum number of mipmap levels for the view of the texture.

    Declaration
    public uint MipLevels { get; set; }
    Property Value
    Type Description
    uint
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    MostDetailedMip

    Gets or sets the index of the most detailed mipmap level to use.

    Declaration
    public uint MostDetailedMip { get; set; }
    Property Value
    Type Description
    uint
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    NumCubes

    Gets or sets the number of cube textures in the array.

    Declaration
    public uint NumCubes { get; set; }
    Property Value
    Type Description
    uint

    Methods

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    Equals(D3D11TextureCubeArraySrv)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D3D11TextureCubeArraySrv other)
    Parameters
    Type Name Description
    D3D11TextureCubeArraySrv other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
    | Edit this page View Source

    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D3D11TextureCubeArraySrv, D3D11TextureCubeArraySrv)

    Compares two D3D11TextureCubeArraySrv objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D3D11TextureCubeArraySrv left, D3D11TextureCubeArraySrv right)
    Parameters
    Type Name Description
    D3D11TextureCubeArraySrv left

    The left D3D11TextureCubeArraySrv to compare.

    D3D11TextureCubeArraySrv right

    The right D3D11TextureCubeArraySrv to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

    | Edit this page View Source

    operator !=(D3D11TextureCubeArraySrv, D3D11TextureCubeArraySrv)

    Compares two D3D11TextureCubeArraySrv objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D3D11TextureCubeArraySrv left, D3D11TextureCubeArraySrv right)
    Parameters
    Type Name Description
    D3D11TextureCubeArraySrv left

    The left D3D11TextureCubeArraySrv to compare.

    D3D11TextureCubeArraySrv right

    The right D3D11TextureCubeArraySrv to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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