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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
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    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3D11
      • D3D11AsyncGetDataOptions
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      • D3D11Texture1DArrayDsv
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    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
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    • JeremyAnsel.DirectX.DWrite
      • DWriteBreakCondition
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    • JeremyAnsel.DirectX.DXCommon
      • DXComObject
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    • JeremyAnsel.DirectX.DXMath
      • XMColor
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    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
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      • Wic8BIMIptcDigestProperties
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    Struct D3D11TextureCubeArraySrv

    Specifies the subresources from an array of cube textures to use in a shader resource view.

    Implements
    IEquatable<D3D11TextureCubeArraySrv>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11TextureCubeArraySrv : IEquatable<D3D11TextureCubeArraySrv>

    Constructors

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    D3D11TextureCubeArraySrv(uint, uint, uint, uint)

    Declaration
    public D3D11TextureCubeArraySrv(uint mostDetailedMip, uint mipLevels, uint first2DArrayFace, uint numCubes)
    Parameters
    Type Name Description
    uint mostDetailedMip
    uint mipLevels
    uint first2DArrayFace
    uint numCubes

    Properties

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    First2DArrayFace

    Gets or sets the index of the first 2D texture to use.

    Declaration
    public uint First2DArrayFace { get; set; }
    Property Value
    Type Description
    uint
    | Edit this page View Source

    MipLevels

    Gets or sets the maximum number of mipmap levels for the view of the texture.

    Declaration
    public uint MipLevels { get; set; }
    Property Value
    Type Description
    uint
    | Edit this page View Source

    MostDetailedMip

    Gets or sets the index of the most detailed mipmap level to use.

    Declaration
    public uint MostDetailedMip { get; set; }
    Property Value
    Type Description
    uint
    | Edit this page View Source

    NumCubes

    Gets or sets the number of cube textures in the array.

    Declaration
    public uint NumCubes { get; set; }
    Property Value
    Type Description
    uint

    Methods

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    Equals(D3D11TextureCubeArraySrv)

    Declaration
    public readonly bool Equals(D3D11TextureCubeArraySrv other)
    Parameters
    Type Name Description
    D3D11TextureCubeArraySrv other
    Returns
    Type Description
    bool
    | Edit this page View Source

    Equals(object?)

    Declaration
    public override readonly bool Equals(object? obj)
    Parameters
    Type Name Description
    object obj
    Returns
    Type Description
    bool
    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Declaration
    public override readonly int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    ValueType.GetHashCode()
    | Edit this page View Source

    NativeReadFrom(nint)

    Declaration
    public static D3D11TextureCubeArraySrv NativeReadFrom(nint buffer)
    Parameters
    Type Name Description
    nint buffer
    Returns
    Type Description
    D3D11TextureCubeArraySrv
    | Edit this page View Source

    NativeReadFrom(nint, Span<D3D11TextureCubeArraySrv>)

    Declaration
    public static void NativeReadFrom(nint buffer, Span<D3D11TextureCubeArraySrv> objects)
    Parameters
    Type Name Description
    nint buffer
    Span<D3D11TextureCubeArraySrv> objects
    | Edit this page View Source

    NativeRequiredSize()

    Declaration
    public static int NativeRequiredSize()
    Returns
    Type Description
    int
    | Edit this page View Source

    NativeRequiredSize(int)

    Declaration
    public static int NativeRequiredSize(int count)
    Parameters
    Type Name Description
    int count
    Returns
    Type Description
    int
    | Edit this page View Source

    NativeWriteTo(nint, in D3D11TextureCubeArraySrv)

    Declaration
    public static void NativeWriteTo(nint buffer, in D3D11TextureCubeArraySrv obj)
    Parameters
    Type Name Description
    nint buffer
    D3D11TextureCubeArraySrv obj
    | Edit this page View Source

    NativeWriteTo(nint, ReadOnlySpan<D3D11TextureCubeArraySrv>)

    Declaration
    public static void NativeWriteTo(nint buffer, ReadOnlySpan<D3D11TextureCubeArraySrv> objects)
    Parameters
    Type Name Description
    nint buffer
    ReadOnlySpan<D3D11TextureCubeArraySrv> objects

    Operators

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    operator ==(D3D11TextureCubeArraySrv, D3D11TextureCubeArraySrv)

    Declaration
    public static bool operator ==(D3D11TextureCubeArraySrv left, D3D11TextureCubeArraySrv right)
    Parameters
    Type Name Description
    D3D11TextureCubeArraySrv left
    D3D11TextureCubeArraySrv right
    Returns
    Type Description
    bool
    | Edit this page View Source

    operator !=(D3D11TextureCubeArraySrv, D3D11TextureCubeArraySrv)

    Declaration
    public static bool operator !=(D3D11TextureCubeArraySrv left, D3D11TextureCubeArraySrv right)
    Parameters
    Type Name Description
    D3D11TextureCubeArraySrv left
    D3D11TextureCubeArraySrv right
    Returns
    Type Description
    bool

    Implements

    IEquatable<T>
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