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    • JeremyAnsel.DirectX.D2D1
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    Struct D3D11Texture3DDesc

    Describes a 3D texture.

    Implements
    IEquatable<D3D11Texture3DDesc>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11Texture3DDesc : IEquatable<D3D11Texture3DDesc>

    Constructors

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    D3D11Texture3DDesc(DxgiFormat, uint, uint, uint)

    Initializes a new instance of the D3D11Texture3DDesc struct.

    Declaration
    public D3D11Texture3DDesc(DxgiFormat format, uint width, uint height, uint depth)
    Parameters
    Type Name Description
    DxgiFormat format

    The texture format.

    uint width

    The texture width (in texels).

    uint height

    The texture height (in texels).

    uint depth

    The texture depth (in texels).

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    D3D11Texture3DDesc(DxgiFormat, uint, uint, uint, uint)

    Initializes a new instance of the D3D11Texture3DDesc struct.

    Declaration
    public D3D11Texture3DDesc(DxgiFormat format, uint width, uint height, uint depth, uint mipLevels)
    Parameters
    Type Name Description
    DxgiFormat format

    The texture format.

    uint width

    The texture width (in texels).

    uint height

    The texture height (in texels).

    uint depth

    The texture depth (in texels).

    uint mipLevels

    The maximum number of mipmap levels in the texture.

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    D3D11Texture3DDesc(DxgiFormat, uint, uint, uint, uint, D3D11BindOptions)

    Initializes a new instance of the D3D11Texture3DDesc struct.

    Declaration
    public D3D11Texture3DDesc(DxgiFormat format, uint width, uint height, uint depth, uint mipLevels, D3D11BindOptions bindOptions)
    Parameters
    Type Name Description
    DxgiFormat format

    The texture format.

    uint width

    The texture width (in texels).

    uint height

    The texture height (in texels).

    uint depth

    The texture depth (in texels).

    uint mipLevels

    The maximum number of mipmap levels in the texture.

    D3D11BindOptions bindOptions

    Options for binding to pipeline stages.

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    D3D11Texture3DDesc(DxgiFormat, uint, uint, uint, uint, D3D11BindOptions, D3D11Usage)

    Initializes a new instance of the D3D11Texture3DDesc struct.

    Declaration
    public D3D11Texture3DDesc(DxgiFormat format, uint width, uint height, uint depth, uint mipLevels, D3D11BindOptions bindOptions, D3D11Usage usage)
    Parameters
    Type Name Description
    DxgiFormat format

    The texture format.

    uint width

    The texture width (in texels).

    uint height

    The texture height (in texels).

    uint depth

    The texture depth (in texels).

    uint mipLevels

    The maximum number of mipmap levels in the texture.

    D3D11BindOptions bindOptions

    Options for binding to pipeline stages.

    D3D11Usage usage

    Identifies how the texture is to be read from and written to.

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    D3D11Texture3DDesc(DxgiFormat, uint, uint, uint, uint, D3D11BindOptions, D3D11Usage, D3D11CpuAccessOptions)

    Initializes a new instance of the D3D11Texture3DDesc struct.

    Declaration
    public D3D11Texture3DDesc(DxgiFormat format, uint width, uint height, uint depth, uint mipLevels, D3D11BindOptions bindOptions, D3D11Usage usage, D3D11CpuAccessOptions cpuAccessOptions)
    Parameters
    Type Name Description
    DxgiFormat format

    The texture format.

    uint width

    The texture width (in texels).

    uint height

    The texture height (in texels).

    uint depth

    The texture depth (in texels).

    uint mipLevels

    The maximum number of mipmap levels in the texture.

    D3D11BindOptions bindOptions

    Options for binding to pipeline stages.

    D3D11Usage usage

    Identifies how the texture is to be read from and written to.

    D3D11CpuAccessOptions cpuAccessOptions

    Options to specify the types of CPU access allowed.

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    D3D11Texture3DDesc(DxgiFormat, uint, uint, uint, uint, D3D11BindOptions, D3D11Usage, D3D11CpuAccessOptions, D3D11ResourceMiscOptions)

    Initializes a new instance of the D3D11Texture3DDesc struct.

    Declaration
    public D3D11Texture3DDesc(DxgiFormat format, uint width, uint height, uint depth, uint mipLevels, D3D11BindOptions bindOptions, D3D11Usage usage, D3D11CpuAccessOptions cpuAccessOptions, D3D11ResourceMiscOptions miscOptions)
    Parameters
    Type Name Description
    DxgiFormat format

    The texture format.

    uint width

    The texture width (in texels).

    uint height

    The texture height (in texels).

    uint depth

    The texture depth (in texels).

    uint mipLevels

    The maximum number of mipmap levels in the texture.

    D3D11BindOptions bindOptions

    Options for binding to pipeline stages.

    D3D11Usage usage

    Identifies how the texture is to be read from and written to.

    D3D11CpuAccessOptions cpuAccessOptions

    Options to specify the types of CPU access allowed.

    D3D11ResourceMiscOptions miscOptions

    Options that identify other, less common resource options.

    Properties

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    BindOptions

    Gets or sets options for binding to pipeline stages.

    Declaration
    public D3D11BindOptions BindOptions { get; set; }
    Property Value
    Type Description
    D3D11BindOptions
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    CpuAccessOptions

    Gets or sets options to specify the types of CPU access allowed.

    Declaration
    public D3D11CpuAccessOptions CpuAccessOptions { get; set; }
    Property Value
    Type Description
    D3D11CpuAccessOptions
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    Depth

    Gets or sets the texture depth (in texels).

    Declaration
    public uint Depth { get; set; }
    Property Value
    Type Description
    uint
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    Format

    Gets or sets the texture format.

    Declaration
    public DxgiFormat Format { get; set; }
    Property Value
    Type Description
    DxgiFormat
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    Height

    Gets or sets the texture height (in texels).

    Declaration
    public uint Height { get; set; }
    Property Value
    Type Description
    uint
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    MipLevels

    Gets or sets the maximum number of mipmap levels in the texture.

    Declaration
    public uint MipLevels { get; set; }
    Property Value
    Type Description
    uint
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    MiscOptions

    Gets or sets options that identify other, less common resource options.

    Declaration
    public D3D11ResourceMiscOptions MiscOptions { get; set; }
    Property Value
    Type Description
    D3D11ResourceMiscOptions
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    Usage

    Gets or sets a value indicating how the texture is to be read from and written to.

    Declaration
    public D3D11Usage Usage { get; set; }
    Property Value
    Type Description
    D3D11Usage
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    Width

    Gets or sets the texture width (in texels).

    Declaration
    public uint Width { get; set; }
    Property Value
    Type Description
    uint

    Methods

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    Equals(D3D11Texture3DDesc)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D3D11Texture3DDesc other)
    Parameters
    Type Name Description
    D3D11Texture3DDesc other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D3D11Texture3DDesc, D3D11Texture3DDesc)

    Compares two D3D11Texture3DDesc objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D3D11Texture3DDesc left, D3D11Texture3DDesc right)
    Parameters
    Type Name Description
    D3D11Texture3DDesc left

    The left D3D11Texture3DDesc to compare.

    D3D11Texture3DDesc right

    The right D3D11Texture3DDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D3D11Texture3DDesc, D3D11Texture3DDesc)

    Compares two D3D11Texture3DDesc objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D3D11Texture3DDesc left, D3D11Texture3DDesc right)
    Parameters
    Type Name Description
    D3D11Texture3DDesc left

    The left D3D11Texture3DDesc to compare.

    D3D11Texture3DDesc right

    The right D3D11Texture3DDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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