Enum D2D1AlphaMode
Qualifies how alpha is to be treated in a bitmap or render target containing alpha.
Namespace: JeremyAnsel.DirectX.D2D1
Assembly: JeremyAnsel.DirectX.D2D1.dll
Syntax
public enum D2D1AlphaMode
Fields
Name | Description |
---|---|
Ignore | Ignore any alpha channel information. |
Premultiplied | Treat the alpha as pre multipled. |
Straight | Opacity is in the 'A' component only. |
Unknown | Alpha mode should be determined implicitly. Some target surfaces do not supply or imply this information in which case alpha must be specified. |