Struct D3D11FeatureDataFormatSupport2
Describes which unordered resource options are supported by the current graphics driver for a given format.
Assembly: JeremyAnsel.DirectX.D3D11.dll
public struct D3D11FeatureDataFormatSupport2 : IEquatable<D3D11FeatureDataFormatSupport2>
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Declaration
public DxgiFormat InFormat { get; }
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Gets a combination of D3D11FormatSupport2 flags indicating which unordered resource options are supported.
Declaration
public D3D11FormatSupport2 OutFormatSupport2 { get; }
Property Value
Methods
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Declaration
public readonly bool Equals(D3D11FeatureDataFormatSupport2 other)
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Declaration
public override readonly bool Equals(object? obj)
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| Type |
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| object |
obj |
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Declaration
public override readonly int GetHashCode()
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Overrides
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Declaration
public static D3D11FeatureDataFormatSupport2 NativeReadFrom(nint buffer)
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| Type |
Name |
Description |
| nint |
buffer |
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Declaration
public static void NativeReadFrom(nint buffer, Span<D3D11FeatureDataFormatSupport2> objects)
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public static int NativeRequiredSize()
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Declaration
public static int NativeRequiredSize(int count)
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Description |
| int |
count |
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Declaration
public static void NativeWriteTo(nint buffer, in D3D11FeatureDataFormatSupport2 obj)
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Declaration
public static void NativeWriteTo(nint buffer, ReadOnlySpan<D3D11FeatureDataFormatSupport2> objects)
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Operators
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Declaration
public static bool operator ==(D3D11FeatureDataFormatSupport2 left, D3D11FeatureDataFormatSupport2 right)
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Declaration
public static bool operator !=(D3D11FeatureDataFormatSupport2 left, D3D11FeatureDataFormatSupport2 right)
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Implements