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    Struct D3D11ShaderResourceViewDesc

    Describes a shader resource view.

    Implements
    IEquatable<D3D11ShaderResourceViewDesc>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11ShaderResourceViewDesc : IEquatable<D3D11ShaderResourceViewDesc>

    Constructors

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11Buffer, DxgiFormat, uint, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Buffer buffer, DxgiFormat format, uint firstElement, uint numElements)
    Parameters
    Type Name Description
    D3D11Buffer buffer

    A buffer.

    DxgiFormat format

    The viewing format.

    uint firstElement

    The number of bytes between the beginning of the buffer and the first element to access.

    uint numElements

    The total number of elements in the view.

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11Buffer, DxgiFormat, uint, uint, D3D11BufferExSrvOptions)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Buffer buffer, DxgiFormat format, uint firstElement, uint numElements, D3D11BufferExSrvOptions options)
    Parameters
    Type Name Description
    D3D11Buffer buffer

    A buffer.

    DxgiFormat format

    The viewing format.

    uint firstElement

    The number of bytes between the beginning of the buffer and the first element to access.

    uint numElements

    The total number of elements in the view.

    D3D11BufferExSrvOptions options

    The view options for a buffer.

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11SrvDimension)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11SrvDimension viewDimension)
    Parameters
    Type Name Description
    D3D11SrvDimension viewDimension

    The resource type of the view.

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11SrvDimension, DxgiFormat)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11SrvDimension viewDimension, DxgiFormat format)
    Parameters
    Type Name Description
    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11SrvDimension, DxgiFormat, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip)
    Parameters
    Type Name Description
    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    Index of the most detailed mipmap level to use.

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11SrvDimension, DxgiFormat, uint, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip, uint mipLevels)
    Parameters
    Type Name Description
    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    Index of the most detailed mipmap level to use.

    uint mipLevels

    The maximum number of mipmap levels for the view.

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11SrvDimension, DxgiFormat, uint, uint, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip, uint mipLevels, uint firstArraySlice)
    Parameters
    Type Name Description
    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    Index of the most detailed mipmap level to use.

    uint mipLevels

    The maximum number of mipmap levels for the view.

    uint firstArraySlice

    The index of the first element to use in an array of elements.

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11SrvDimension, DxgiFormat, uint, uint, uint, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip, uint mipLevels, uint firstArraySlice, uint arraySize)
    Parameters
    Type Name Description
    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    Index of the most detailed mipmap level to use.

    uint mipLevels

    The maximum number of mipmap levels for the view.

    uint firstArraySlice

    The index of the first element to use in an array of elements.

    uint arraySize

    The number of elements in the array.

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11SrvDimension, DxgiFormat, uint, uint, uint, uint, D3D11BufferExSrvOptions)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip, uint mipLevels, uint firstArraySlice, uint arraySize, D3D11BufferExSrvOptions bufferExOptions)
    Parameters
    Type Name Description
    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    Index of the most detailed mipmap level to use.

    uint mipLevels

    The maximum number of mipmap levels for the view.

    uint firstArraySlice

    The index of the first element to use in an array of elements.

    uint arraySize

    The number of elements in the array.

    D3D11BufferExSrvOptions bufferExOptions

    The view options for a buffer

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11Texture1D, D3D11SrvDimension)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture1D texture, D3D11SrvDimension viewDimension)
    Parameters
    Type Name Description
    D3D11Texture1D texture

    A 1D texture.

    D3D11SrvDimension viewDimension

    The resource type of the view.

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11Texture1D, D3D11SrvDimension, DxgiFormat)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture1D texture, D3D11SrvDimension viewDimension, DxgiFormat format)
    Parameters
    Type Name Description
    D3D11Texture1D texture

    A 1D texture.

    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11Texture1D, D3D11SrvDimension, DxgiFormat, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture1D texture, D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip)
    Parameters
    Type Name Description
    D3D11Texture1D texture

    A 1D texture.

    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    The index of the most detailed mipmap level to use.

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11Texture1D, D3D11SrvDimension, DxgiFormat, uint, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture1D texture, D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip, uint mipLevels)
    Parameters
    Type Name Description
    D3D11Texture1D texture

    A 1D texture.

    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    The index of the most detailed mipmap level to use.

    uint mipLevels

    The maximum number of mipmap levels for the view.

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11Texture1D, D3D11SrvDimension, DxgiFormat, uint, uint, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture1D texture, D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip, uint mipLevels, uint firstArraySlice)
    Parameters
    Type Name Description
    D3D11Texture1D texture

    A 1D texture.

    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    The index of the most detailed mipmap level to use.

    uint mipLevels

    The maximum number of mipmap levels for the view.

    uint firstArraySlice

    The index of the first element to use in an array of elements.

    | Edit this page View Source

    D3D11ShaderResourceViewDesc(D3D11Texture1D, D3D11SrvDimension, DxgiFormat, uint, uint, uint, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture1D texture, D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip, uint mipLevels, uint firstArraySlice, uint arraySize)
    Parameters
    Type Name Description
    D3D11Texture1D texture

    A 1D texture.

    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    The index of the most detailed mipmap level to use.

    uint mipLevels

    The maximum number of mipmap levels for the view.

    uint firstArraySlice

    The index of the first element to use in an array of elements.

    uint arraySize

    The number of elements in the array.

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    D3D11ShaderResourceViewDesc(D3D11Texture2D, D3D11SrvDimension)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture2D texture, D3D11SrvDimension viewDimension)
    Parameters
    Type Name Description
    D3D11Texture2D texture

    A 2D texture.

    D3D11SrvDimension viewDimension

    The resource type of the view.

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    D3D11ShaderResourceViewDesc(D3D11Texture2D, D3D11SrvDimension, DxgiFormat)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture2D texture, D3D11SrvDimension viewDimension, DxgiFormat format)
    Parameters
    Type Name Description
    D3D11Texture2D texture

    A 2D texture.

    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

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    D3D11ShaderResourceViewDesc(D3D11Texture2D, D3D11SrvDimension, DxgiFormat, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture2D texture, D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip)
    Parameters
    Type Name Description
    D3D11Texture2D texture

    A 2D texture.

    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    The index of the most detailed mipmap level to use.

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    D3D11ShaderResourceViewDesc(D3D11Texture2D, D3D11SrvDimension, DxgiFormat, uint, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture2D texture, D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip, uint mipLevels)
    Parameters
    Type Name Description
    D3D11Texture2D texture

    A 2D texture.

    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    The index of the most detailed mipmap level to use.

    uint mipLevels

    The maximum number of mipmap levels for the view.

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    D3D11ShaderResourceViewDesc(D3D11Texture2D, D3D11SrvDimension, DxgiFormat, uint, uint, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture2D texture, D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip, uint mipLevels, uint firstArraySlice)
    Parameters
    Type Name Description
    D3D11Texture2D texture

    A 2D texture.

    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    The index of the most detailed mipmap level to use.

    uint mipLevels

    The maximum number of mipmap levels for the view.

    uint firstArraySlice

    The index of the first element to use in an array of elements.

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    D3D11ShaderResourceViewDesc(D3D11Texture2D, D3D11SrvDimension, DxgiFormat, uint, uint, uint, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture2D texture, D3D11SrvDimension viewDimension, DxgiFormat format, uint mostDetailedMip, uint mipLevels, uint firstArraySlice, uint arraySize)
    Parameters
    Type Name Description
    D3D11Texture2D texture

    A 2D texture.

    D3D11SrvDimension viewDimension

    The resource type of the view.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    The index of the most detailed mipmap level to use.

    uint mipLevels

    The maximum number of mipmap levels for the view.

    uint firstArraySlice

    The index of the first element to use in an array of elements.

    uint arraySize

    The number of elements in the array.

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    D3D11ShaderResourceViewDesc(D3D11Texture3D)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture3D texture)
    Parameters
    Type Name Description
    D3D11Texture3D texture

    A 3D texture.

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    D3D11ShaderResourceViewDesc(D3D11Texture3D, DxgiFormat)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture3D texture, DxgiFormat format)
    Parameters
    Type Name Description
    D3D11Texture3D texture

    A 3D texture.

    DxgiFormat format

    The viewing format.

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    D3D11ShaderResourceViewDesc(D3D11Texture3D, DxgiFormat, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture3D texture, DxgiFormat format, uint mostDetailedMip)
    Parameters
    Type Name Description
    D3D11Texture3D texture

    A 3D texture.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    The index of the most detailed mipmap level to use.

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    D3D11ShaderResourceViewDesc(D3D11Texture3D, DxgiFormat, uint, uint)

    Initializes a new instance of the D3D11ShaderResourceViewDesc struct.

    Declaration
    public D3D11ShaderResourceViewDesc(D3D11Texture3D texture, DxgiFormat format, uint mostDetailedMip, uint mipLevels)
    Parameters
    Type Name Description
    D3D11Texture3D texture

    A 3D texture.

    DxgiFormat format

    The viewing format.

    uint mostDetailedMip

    The index of the most detailed mipmap level to use.

    uint mipLevels

    The maximum number of mipmap levels for the view.

    Properties

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    Buffer

    Gets or sets the resource as a buffer using information from a shader resource view.

    Declaration
    public D3D11BufferSrv Buffer { get; set; }
    Property Value
    Type Description
    D3D11BufferSrv
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    BufferEx

    Gets or sets the resource as a raw buffer using information from a shader resource view.

    Declaration
    public D3D11BufferExSrv BufferEx { get; set; }
    Property Value
    Type Description
    D3D11BufferExSrv
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    Format

    Gets or sets the viewing format.

    Declaration
    public DxgiFormat Format { get; set; }
    Property Value
    Type Description
    DxgiFormat
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    Texture1D

    Gets or sets the resource as a 1D texture using information from a shader resource view.

    Declaration
    public D3D11Texture1DSrv Texture1D { get; set; }
    Property Value
    Type Description
    D3D11Texture1DSrv
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    Texture1DArray

    Gets or sets the resource as a 1D-texture array using information from a shader resource view.

    Declaration
    public D3D11Texture1DArraySrv Texture1DArray { get; set; }
    Property Value
    Type Description
    D3D11Texture1DArraySrv
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    Texture2D

    Gets or sets the resource as a 2D-texture using information from a shader resource view.

    Declaration
    public D3D11Texture2DSrv Texture2D { get; set; }
    Property Value
    Type Description
    D3D11Texture2DSrv
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    Texture2DArray

    Gets or sets the resource as a 2D-texture array using information from a shader resource view.

    Declaration
    public D3D11Texture2DArraySrv Texture2DArray { get; set; }
    Property Value
    Type Description
    D3D11Texture2DArraySrv
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    Texture2DMs

    Gets or sets the resource as a 2D-multisampled texture using information from a shader resource view.

    Declaration
    public D3D11Texture2DMsSrv Texture2DMs { get; set; }
    Property Value
    Type Description
    D3D11Texture2DMsSrv
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    Texture2DMsArray

    Gets or sets the resource as a 2D-multisampled-texture array using information from a shader resource view.

    Declaration
    public D3D11Texture2DMsArraySrv Texture2DMsArray { get; set; }
    Property Value
    Type Description
    D3D11Texture2DMsArraySrv
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    Texture3D

    Gets or sets the resource as a 3D texture using information from a shader resource view.

    Declaration
    public D3D11Texture3DSrv Texture3D { get; set; }
    Property Value
    Type Description
    D3D11Texture3DSrv
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    TextureCube

    Gets or sets the resource as a 3D-cube texture using information from a shader resource view.

    Declaration
    public D3D11TextureCubeSrv TextureCube { get; set; }
    Property Value
    Type Description
    D3D11TextureCubeSrv
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    TextureCubeArray

    Gets or sets the resource as a 3D-cube-texture array using information from a shader resource view.

    Declaration
    public D3D11TextureCubeArraySrv TextureCubeArray { get; set; }
    Property Value
    Type Description
    D3D11TextureCubeArraySrv
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    ViewDimension

    Gets or sets the resource type of the view.

    Declaration
    public D3D11SrvDimension ViewDimension { get; set; }
    Property Value
    Type Description
    D3D11SrvDimension

    Methods

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    Equals(D3D11ShaderResourceViewDesc)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D3D11ShaderResourceViewDesc other)
    Parameters
    Type Name Description
    D3D11ShaderResourceViewDesc other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D3D11ShaderResourceViewDesc, D3D11ShaderResourceViewDesc)

    Compares two D3D11ShaderResourceViewDesc objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D3D11ShaderResourceViewDesc left, D3D11ShaderResourceViewDesc right)
    Parameters
    Type Name Description
    D3D11ShaderResourceViewDesc left

    The left D3D11ShaderResourceViewDesc to compare.

    D3D11ShaderResourceViewDesc right

    The right D3D11ShaderResourceViewDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D3D11ShaderResourceViewDesc, D3D11ShaderResourceViewDesc)

    Compares two D3D11ShaderResourceViewDesc objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D3D11ShaderResourceViewDesc left, D3D11ShaderResourceViewDesc right)
    Parameters
    Type Name Description
    D3D11ShaderResourceViewDesc left

    The left D3D11ShaderResourceViewDesc to compare.

    D3D11ShaderResourceViewDesc right

    The right D3D11ShaderResourceViewDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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