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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
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    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3D11
      • D3D11AsyncGetDataOptions
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    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
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    • JeremyAnsel.DirectX.DWrite
      • DWriteBreakCondition
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    • JeremyAnsel.DirectX.DXMath
      • XMColor
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    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
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    • JeremyAnsel.DirectX.DXMath.PackedVector
      • Half
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    • JeremyAnsel.DirectX.Dxgi
      • DxgiAdapter
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    Struct D3D11FeatureDataD3D11Options

    Describes Direct3D 11.1 feature options in the current graphics driver.

    Implements
    IEquatable<D3D11FeatureDataD3D11Options>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11FeatureDataD3D11Options : IEquatable<D3D11FeatureDataD3D11Options>

    Properties

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    IsClearViewSupported

    Gets a value indicating whether the driver supports the ID3D11DeviceContext1.ClearView method.

    Declaration
    public bool IsClearViewSupported { get; }
    Property Value
    Type Description
    bool
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    IsConstantBufferOffsettingSupported

    Gets a value indicating whether the driver supports new semantics for setting offsets in constant buffers for a shader.

    Declaration
    public bool IsConstantBufferOffsettingSupported { get; }
    Property Value
    Type Description
    bool
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    IsConstantBufferPartialUpdateSupported

    Gets a value indicating whether the driver supports partial updates of constant buffers.

    Declaration
    public bool IsConstantBufferPartialUpdateSupported { get; }
    Property Value
    Type Description
    bool
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    IsCopyWithOverlapSupported

    Gets a value indicating whether you can call ID3D11DeviceContext1.CopySubresourceRegion1 with overlapping source and destination rectangles.

    Declaration
    public bool IsCopyWithOverlapSupported { get; }
    Property Value
    Type Description
    bool
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    IsDiscardApisSeenByDriverSupported

    Gets a value indicating whether the driver supports the ID3D11DeviceContext1.DiscardView and ID3D11DeviceContext1.DiscardResource methods.

    Declaration
    public bool IsDiscardApisSeenByDriverSupported { get; }
    Property Value
    Type Description
    bool
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    IsExtendedDoublesShaderInstructionsSupported

    Gets a value indicating whether the hardware and driver support the fma intrinsic function and other extended doubles instructions ( DDIV and DRCP) in shaders.

    Declaration
    public bool IsExtendedDoublesShaderInstructionsSupported { get; }
    Property Value
    Type Description
    bool
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    IsExtendedResourceSharingSupported

    Gets a value indicating whether the hardware and driver support sharing a greater variety of Texture2D resource types and formats.

    Declaration
    public bool IsExtendedResourceSharingSupported { get; }
    Property Value
    Type Description
    bool
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    IsMapNoOverwriteOnDynamicBufferSrvSupported

    Gets a value indicating whether you can call ID3D11DeviceContext.Map with WriteNoOverwrite on a dynamic buffer SRV.

    Declaration
    public bool IsMapNoOverwriteOnDynamicBufferSrvSupported { get; }
    Property Value
    Type Description
    bool
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    IsMapNoOverwriteOnDynamicConstantBufferSupported

    Gets a value indicating whether you can call ID3D11DeviceContext.Map with WriteNoOverwrite on a dynamic constant buffer.

    Declaration
    public bool IsMapNoOverwriteOnDynamicConstantBufferSupported { get; }
    Property Value
    Type Description
    bool
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    IsMultisampleRtvWithForcedSampleCountOneSupported

    Gets a value indicating whether the driver supports multisample rendering when you render with RTVs bound.

    Declaration
    public bool IsMultisampleRtvWithForcedSampleCountOneSupported { get; }
    Property Value
    Type Description
    bool
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    IsOptionsForUpdateAndCopySeenByDriverSupported

    Gets a value indicating whether the driver supports new semantics for copy and update.

    Declaration
    public bool IsOptionsForUpdateAndCopySeenByDriverSupported { get; }
    Property Value
    Type Description
    bool
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    IsOutputMergerLogicOperationsSupported

    Gets a value indicating whether logic operations are available in blend state.

    Declaration
    public bool IsOutputMergerLogicOperationsSupported { get; }
    Property Value
    Type Description
    bool
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    IsSad4ShaderInstructionsSupported

    Gets a value indicating whether the hardware and driver support the msad4 intrinsic function in shaders.

    Declaration
    public bool IsSad4ShaderInstructionsSupported { get; }
    Property Value
    Type Description
    bool
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    IsUavOnlyRenderingForcedSampleCountSupported

    Gets a value indicating whether the driver can render with no render target views (RTVs) or depth stencil views (DSVs), and only unordered access views (UAVs) bound.

    Declaration
    public bool IsUavOnlyRenderingForcedSampleCountSupported { get; }
    Property Value
    Type Description
    bool

    Methods

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    Equals(D3D11FeatureDataD3D11Options)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D3D11FeatureDataD3D11Options other)
    Parameters
    Type Name Description
    D3D11FeatureDataD3D11Options other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D3D11FeatureDataD3D11Options, D3D11FeatureDataD3D11Options)

    Compares two D3D11FeatureDataD3D11Options objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D3D11FeatureDataD3D11Options left, D3D11FeatureDataD3D11Options right)
    Parameters
    Type Name Description
    D3D11FeatureDataD3D11Options left

    The left D3D11FeatureDataD3D11Options to compare.

    D3D11FeatureDataD3D11Options right

    The right D3D11FeatureDataD3D11Options to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D3D11FeatureDataD3D11Options, D3D11FeatureDataD3D11Options)

    Compares two D3D11FeatureDataD3D11Options objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D3D11FeatureDataD3D11Options left, D3D11FeatureDataD3D11Options right)
    Parameters
    Type Name Description
    D3D11FeatureDataD3D11Options left

    The left D3D11FeatureDataD3D11Options to compare.

    D3D11FeatureDataD3D11Options right

    The right D3D11FeatureDataD3D11Options to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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