Struct D3D11FeatureDataD3D11Options
Describes Direct3D 11.1 feature options in the current graphics driver.
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
public struct D3D11FeatureDataD3D11Options : IEquatable<D3D11FeatureDataD3D11Options>
Properties
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IsClearViewSupported
Gets a value indicating whether the driver supports the ID3D11DeviceContext1.ClearView method.
Declaration
public bool IsClearViewSupported { get; }
Property Value
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IsConstantBufferOffsettingSupported
Gets a value indicating whether the driver supports new semantics for setting offsets in constant buffers for a shader.
Declaration
public bool IsConstantBufferOffsettingSupported { get; }
Property Value
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IsConstantBufferPartialUpdateSupported
Gets a value indicating whether the driver supports partial updates of constant buffers.
Declaration
public bool IsConstantBufferPartialUpdateSupported { get; }
Property Value
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IsCopyWithOverlapSupported
Gets a value indicating whether you can call ID3D11DeviceContext1.CopySubresourceRegion1 with overlapping source and destination rectangles.
Declaration
public bool IsCopyWithOverlapSupported { get; }
Property Value
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IsDiscardApisSeenByDriverSupported
Gets a value indicating whether the driver supports the ID3D11DeviceContext1.DiscardView and ID3D11DeviceContext1.DiscardResource methods.
Declaration
public bool IsDiscardApisSeenByDriverSupported { get; }
Property Value
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IsExtendedDoublesShaderInstructionsSupported
Gets a value indicating whether the hardware and driver support the fma intrinsic function and other extended doubles instructions ( DDIV and DRCP) in shaders.
Declaration
public bool IsExtendedDoublesShaderInstructionsSupported { get; }
Property Value
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IsExtendedResourceSharingSupported
Gets a value indicating whether the hardware and driver support sharing a greater variety of Texture2D resource types and formats.
Declaration
public bool IsExtendedResourceSharingSupported { get; }
Property Value
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IsMapNoOverwriteOnDynamicBufferSrvSupported
Gets a value indicating whether you can call ID3D11DeviceContext.Map with WriteNoOverwrite on a dynamic buffer SRV.
Declaration
public bool IsMapNoOverwriteOnDynamicBufferSrvSupported { get; }
Property Value
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IsMapNoOverwriteOnDynamicConstantBufferSupported
Gets a value indicating whether you can call ID3D11DeviceContext.Map with WriteNoOverwrite on a dynamic constant buffer.
Declaration
public bool IsMapNoOverwriteOnDynamicConstantBufferSupported { get; }
Property Value
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IsMultisampleRtvWithForcedSampleCountOneSupported
Gets a value indicating whether the driver supports multisample rendering when you render with RTVs bound.
Declaration
public bool IsMultisampleRtvWithForcedSampleCountOneSupported { get; }
Property Value
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IsOptionsForUpdateAndCopySeenByDriverSupported
Gets a value indicating whether the driver supports new semantics for copy and update.
Declaration
public bool IsOptionsForUpdateAndCopySeenByDriverSupported { get; }
Property Value
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IsOutputMergerLogicOperationsSupported
Gets a value indicating whether logic operations are available in blend state.
Declaration
public bool IsOutputMergerLogicOperationsSupported { get; }
Property Value
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IsSad4ShaderInstructionsSupported
Gets a value indicating whether the hardware and driver support the msad4 intrinsic function in shaders.
Declaration
public bool IsSad4ShaderInstructionsSupported { get; }
Property Value
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IsUavOnlyRenderingForcedSampleCountSupported
Gets a value indicating whether the driver can render with no render target views (RTVs) or depth stencil views (DSVs), and only unordered access views (UAVs) bound.
Declaration
public bool IsUavOnlyRenderingForcedSampleCountSupported { get; }
Property Value
Methods
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Equals(D3D11FeatureDataD3D11Options)
Declaration
public readonly bool Equals(D3D11FeatureDataD3D11Options other)
Parameters
Returns
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Equals(object?)
Declaration
public override readonly bool Equals(object? obj)
Parameters
| Type |
Name |
Description |
| object |
obj |
|
Returns
Overrides
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GetHashCode()
Declaration
public override readonly int GetHashCode()
Returns
Overrides
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NativeReadFrom(nint)
Declaration
public static D3D11FeatureDataD3D11Options NativeReadFrom(nint buffer)
Parameters
| Type |
Name |
Description |
| nint |
buffer |
|
Returns
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NativeReadFrom(nint, Span<D3D11FeatureDataD3D11Options>)
Declaration
public static void NativeReadFrom(nint buffer, Span<D3D11FeatureDataD3D11Options> objects)
Parameters
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NativeRequiredSize()
Declaration
public static int NativeRequiredSize()
Returns
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NativeRequiredSize(int)
Declaration
public static int NativeRequiredSize(int count)
Parameters
| Type |
Name |
Description |
| int |
count |
|
Returns
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NativeWriteTo(nint, in D3D11FeatureDataD3D11Options)
Declaration
public static void NativeWriteTo(nint buffer, in D3D11FeatureDataD3D11Options obj)
Parameters
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NativeWriteTo(nint, ReadOnlySpan<D3D11FeatureDataD3D11Options>)
Declaration
public static void NativeWriteTo(nint buffer, ReadOnlySpan<D3D11FeatureDataD3D11Options> objects)
Parameters
Operators
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operator ==(D3D11FeatureDataD3D11Options, D3D11FeatureDataD3D11Options)
Declaration
public static bool operator ==(D3D11FeatureDataD3D11Options left, D3D11FeatureDataD3D11Options right)
Parameters
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operator !=(D3D11FeatureDataD3D11Options, D3D11FeatureDataD3D11Options)
Declaration
public static bool operator !=(D3D11FeatureDataD3D11Options left, D3D11FeatureDataD3D11Options right)
Parameters
Returns
Implements