Class D3D11InputLayout
An input-layout interface holds a definition of how to feed vertex data that is laid out in memory into the input-assembler stage of the graphics pipeline.
Inherited Members
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
public sealed class D3D11InputLayout : D3D11DeviceChild, IDisposable, ID3D11Releasable
Properties
| Edit this page View SourceHandle
Gets an handle representing the D3D11 object interface.
Declaration
public override object Handle { get; }
Property Value
Type | Description |
---|---|
object |