Class D3D11InputLayout
An input-layout interface holds a definition of how to feed vertex data that is laid out in memory into the input-assembler stage of the graphics pipeline.
Implements
Inherited Members
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
[SecurityCritical]
public class D3D11InputLayout : D3D11DeviceChild, IDisposable
Constructors
| Edit this page View SourceD3D11InputLayout(nint)
Initializes a new instance of the D3D11InputLayout class.
Declaration
public D3D11InputLayout(nint comPtr)
Parameters
| Type | Name | Description |
|---|---|---|
| nint | comPtr |
Fields
| Edit this page View SourceD3D11InputLayoutGuid
The interface GUID.
Declaration
public static readonly Guid D3D11InputLayoutGuid
Field Value
| Type | Description |
|---|---|
| Guid |