Enum D3D11ColorWriteEnables
Identify which components of each pixel of a render target are writable during blending.
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
[Flags]
public enum D3D11ColorWriteEnables : byte
Fields
Name | Description |
---|---|
All | Allow data to be stored in all components. |
Alpha | Allow data to be stored in the alpha component. |
Blue | Allow data to be stored in the blue component. |
Green | Allow data to be stored in the green component. |
None | No value. |
Red | Allow data to be stored in the red component. |