Enum D3D11ColorWriteEnables
Identify which components of each pixel of a render target are writable during blending.
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
[Flags]
public enum D3D11ColorWriteEnables : byte
Fields
| Name | Description |
|---|---|
| All | Allow data to be stored in all components. |
| Alpha | Allow data to be stored in the alpha component. |
| Blue | Allow data to be stored in the blue component. |
| Green | Allow data to be stored in the green component. |
| None | No value. |
| Red | Allow data to be stored in the red component. |