Enum D3D11BlendValue
Blend factors, which modulate values for the pixel shader and render target.
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
public enum D3D11BlendValue
Fields
Name | Description |
---|---|
BlendFactor | The blend factor is the blend factor set with OutputMergerSetBlendState(D3D11BlendState, float[], uint). No pre-blend operation. |
DestinationAlpha | The blend factor is |
DestinationColor | The blend factor is |
InverseBlendFactor | The blend factor is the blend factor set with OutputMergerSetBlendState(D3D11BlendState, float[], uint). The pre-blend operation inverts the blend factor, generating |
InverseDestinationAlpha | The blend factor is |
InverseDestinationColor | The blend factor is |
InverseSource1Alpha | The blend factor is data sources as alpha data output by a pixel shader. The pre-blend operation inverts the data, generating |
InverseSource1Color | The blend factor is data sources both as color data output by a pixel shader. The pre-blend operation inverts the data, generating |
InverseSourceAlpha | The blend factor is |
InverseSourceColor | The blend factor is |
None | No value. |
One | The blend factor is |
Source1Alpha | The blend factor is data sources as alpha data output by a pixel shader. There is no pre-blend operation. This blend factor supports dual-source color blending. |
Source1Color | The blend factor is data sources both as color data output by a pixel shader. There is no pre-blend operation. This blend factor supports dual-source color blending. |
SourceAlpha | The blend factor is |
SourceAlphaSaturate | The blend factor is |
SourceColor | The blend factor is |
Zero | The blend factor is |