Enum D3D11BlendValue
Blend factors, which modulate values for the pixel shader and render target.
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
public enum D3D11BlendValue
Fields
| Name | Description |
|---|---|
| BlendFactor | The blend factor is the blend factor set with OutputMergerSetBlendState(D3D11BlendState?, float[]?, uint). No pre-blend operation. |
| DestinationAlpha | The blend factor is |
| DestinationColor | The blend factor is |
| InverseBlendFactor | The blend factor is the blend factor set with OutputMergerSetBlendState(D3D11BlendState?, float[]?, uint). The pre-blend operation inverts the blend factor, generating |
| InverseDestinationAlpha | The blend factor is |
| InverseDestinationColor | The blend factor is |
| InverseSource1Alpha | The blend factor is data sources as alpha data output by a pixel shader. The pre-blend operation inverts the data, generating |
| InverseSource1Color | The blend factor is data sources both as color data output by a pixel shader. The pre-blend operation inverts the data, generating |
| InverseSourceAlpha | The blend factor is |
| InverseSourceColor | The blend factor is |
| None | No value. |
| One | The blend factor is |
| Source1Alpha | The blend factor is data sources as alpha data output by a pixel shader. There is no pre-blend operation. This blend factor supports dual-source color blending. |
| Source1Color | The blend factor is data sources both as color data output by a pixel shader. There is no pre-blend operation. This blend factor supports dual-source color blending. |
| SourceAlpha | The blend factor is |
| SourceAlphaSaturate | The blend factor is |
| SourceColor | The blend factor is |
| Zero | The blend factor is |