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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
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      • D2D1Utils
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      • ID2D1Releasable
    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3D11
      • D3D11AsyncGetDataOptions
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    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
      • D3DCompileOptions
      • D3DDisassembleOptions
      • D3DShaderMacro
      • D3DTargets
    • JeremyAnsel.DirectX.DWrite
      • DWriteBreakCondition
      • DWriteClusterMetrics
      • DWriteError
      • DWriteFactory
      • DWriteFactoryType
      • DWriteFlowDirection
      • DWriteFont
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      • DWriteReadingDirection
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      • DWriteRenderingParams
      • DWriteScriptAnalysis
      • DWriteScriptShape
      • DWriteShapingGlyphProperties
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      • DWriteSize
      • DWriteStrikethrough
      • DWriteTextAlignment
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      • DWriteUtils
      • DWriteWordWrapping
      • IDWriteReleasable
    • JeremyAnsel.DirectX.DXMath
      • XMColor
      • XMComparisonRecord
      • XMFloat2
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      • XMInt2
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      • XMKnownColor
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    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
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    • JeremyAnsel.DirectX.DXMath.PackedVector
      • Half
      • XMByte2
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      • XMColorRgba
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    • JeremyAnsel.DirectX.Dxgi
      • DxgiAdapter
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    Struct DWriteStrikethrough

    The DWRITE_STRIKETHROUGH structure contains information about the size and placement of strikethroughs. All coordinates are in device independent pixels (DIPs).

    Implements
    IEquatable<DWriteStrikethrough>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.DWrite
    Assembly: JeremyAnsel.DirectX.DWrite.dll
    Syntax
    public struct DWriteStrikethrough : IEquatable<DWriteStrikethrough>

    Properties

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    FlowDirection

    Gets or sets the flow direction of the text associated with the strikethrough. This value is used to interpret whether the thickness value advances top to bottom, left to right, or right to left.

    Declaration
    public DWriteFlowDirection FlowDirection { get; set; }
    Property Value
    Type Description
    DWriteFlowDirection
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    LocaleName

    Gets or sets the locale of the range. Can be pertinent where the locale affects the style.

    Declaration
    public string LocaleName { get; set; }
    Property Value
    Type Description
    string
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    MeasuringMode

    Gets or sets the measuring mode can be useful to the renderer to determine how underlines are rendered, e.g. rounding the thickness to a whole pixel in GDI-compatible modes.

    Declaration
    public DWriteMeasuringMode MeasuringMode { get; set; }
    Property Value
    Type Description
    DWriteMeasuringMode
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    Offset

    Gets or sets the offset of the strikethrough from the baseline. A positive offset represents a position below the baseline and a negative offset is above.

    Declaration
    public float Offset { get; set; }
    Property Value
    Type Description
    float
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    ReadingDirection

    Gets or sets the reading direction of the text associated with the strikethrough. This value is used to interpret whether the width value runs horizontally or vertically.

    Declaration
    public DWriteReadingDirection ReadingDirection { get; set; }
    Property Value
    Type Description
    DWriteReadingDirection
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    Thickness

    Gets or sets the thickness of the strikethrough, measured perpendicular to the baseline.

    Declaration
    public float Thickness { get; set; }
    Property Value
    Type Description
    float
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    Width

    Gets or sets the width of the strikethrough, measured parallel to the baseline.

    Declaration
    public float Width { get; set; }
    Property Value
    Type Description
    float

    Methods

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    Equals(DWriteStrikethrough)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(DWriteStrikethrough other)
    Parameters
    Type Name Description
    DWriteStrikethrough other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(DWriteStrikethrough, DWriteStrikethrough)

    Compares two DWriteStrikethrough objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(DWriteStrikethrough left, DWriteStrikethrough right)
    Parameters
    Type Name Description
    DWriteStrikethrough left

    The left DWriteStrikethrough to compare.

    DWriteStrikethrough right

    The right DWriteStrikethrough to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(DWriteStrikethrough, DWriteStrikethrough)

    Compares two DWriteStrikethrough objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(DWriteStrikethrough left, DWriteStrikethrough right)
    Parameters
    Type Name Description
    DWriteStrikethrough left

    The left DWriteStrikethrough to compare.

    DWriteStrikethrough right

    The right DWriteStrikethrough to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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