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    • JeremyAnsel.DirectX.D2D1
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    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3D11
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    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
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    • JeremyAnsel.DirectX.DXMath
      • XMColor
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    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
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      • ContainmentType
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      • TriangleTest
    • JeremyAnsel.DirectX.DXMath.PackedVector
      • Half
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    Class TriangleTest

    Triangle test functions.

    Inheritance
    object
    TriangleTest
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: JeremyAnsel.DirectX.DXMath.Collision
    Assembly: JeremyAnsel.DirectX.DXMath.dll
    Syntax
    public static class TriangleTest

    Methods

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    ContainedBy(XMVector, XMVector, XMVector, XMVector, XMVector, XMVector, XMVector, XMVector, XMVector)

    Tests whether a triangle is contained within six planes (typically a frustum).

    Declaration
    public static ContainmentType ContainedBy(XMVector v0, XMVector v1, XMVector v2, XMVector plane0, XMVector plane1, XMVector plane2, XMVector plane3, XMVector plane4, XMVector plane5)
    Parameters
    Type Name Description
    XMVector v0

    The first vector defining the triangle.

    XMVector v1

    The second vector defining the triangle.

    XMVector v2

    The third vector defining the triangle.

    XMVector plane0

    A vector defining the first plane.

    XMVector plane1

    A vector defining the second plane.

    XMVector plane2

    A vector defining the third plane.

    XMVector plane3

    A vector defining the fourth plane.

    XMVector plane4

    A vector defining the fifth plane.

    XMVector plane5

    A vector defining the sixth plane.

    Returns
    Type Description
    ContainmentType

    A ContainmentType value indicating whether the triangle is contained within the planes.

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    Intersects(XMVector, XMVector, XMVector, XMVector)

    Tests whether a triangle and a plane intersect.

    Declaration
    public static PlaneIntersectionType Intersects(XMVector v0, XMVector v1, XMVector v2, XMVector plane)
    Parameters
    Type Name Description
    XMVector v0

    The first vector defining a triangle.

    XMVector v1

    The second vector defining a triangle.

    XMVector v2

    The third vector defining a triangle.

    XMVector plane

    A vector defining a plane.

    Returns
    Type Description
    PlaneIntersectionType

    A PlaneIntersectionType value indicating whether the triangle intersects the plane.

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    Intersects(XMVector, XMVector, XMVector, XMVector, XMVector)

    Test whether a triangle intersects with a ray.

    Declaration
    public static bool Intersects(XMVector origin, XMVector direction, XMVector v0, XMVector v1, XMVector v2)
    Parameters
    Type Name Description
    XMVector origin

    The origin of the ray.

    XMVector direction

    The direction of the ray.

    XMVector v0

    The first vector defining the triangle.

    XMVector v1

    The second vector defining the triangle.

    XMVector v2

    The third vector defining the triangle.

    Returns
    Type Description
    bool

    A boolean value indicating whether the triangle intersects with the ray.

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    Intersects(XMVector, XMVector, XMVector, XMVector, XMVector, XMVector)

    Test whether two triangles intersect.

    Declaration
    public static bool Intersects(XMVector a0, XMVector a1, XMVector a2, XMVector b0, XMVector b1, XMVector b2)
    Parameters
    Type Name Description
    XMVector a0

    The first vector defining triangle A.

    XMVector a1

    The second vector defining triangle A.

    XMVector a2

    The third vector defining triangle A.

    XMVector b0

    The first vector defining triangle B.

    XMVector b1

    The second vector defining triangle B.

    XMVector b2

    The third vector defining triangle B.

    Returns
    Type Description
    bool

    A boolean value indicating whether the triangles intersect.

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    Intersects(XMVector, XMVector, XMVector, XMVector, XMVector, out float)

    Test whether a triangle intersects with a ray.

    Declaration
    public static bool Intersects(XMVector origin, XMVector direction, XMVector v0, XMVector v1, XMVector v2, out float distance)
    Parameters
    Type Name Description
    XMVector origin

    The origin of the ray.

    XMVector direction

    The direction of the ray.

    XMVector v0

    The first vector defining the triangle.

    XMVector v1

    The second vector defining the triangle.

    XMVector v2

    The third vector defining the triangle.

    float distance

    The distance along the ray where the intersection occurs.

    Returns
    Type Description
    bool

    A boolean value indicating whether the triangle intersects with the ray.

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    Intersects(XMVector, XMVector, XMVector, XMVector, XMVector, out float, out float, out float)

    Test whether a triangle intersects with a ray.

    Declaration
    public static bool Intersects(XMVector origin, XMVector direction, XMVector v0, XMVector v1, XMVector v2, out float coordinateU, out float coordinateV, out float distance)
    Parameters
    Type Name Description
    XMVector origin

    The origin of the ray.

    XMVector direction

    The direction of the ray.

    XMVector v0

    The first vector defining the triangle.

    XMVector v1

    The second vector defining the triangle.

    XMVector v2

    The third vector defining the triangle.

    float coordinateU

    The first barycentric hit coordinate.

    float coordinateV

    The second barycentric hit coordinate.

    float distance

    The distance along the ray where the intersection occurs.

    Returns
    Type Description
    bool

    A boolean value indicating whether the triangle intersects with the ray.

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