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    • JeremyAnsel.DirectX.D2D1
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    Struct D3D11RasterizerDesc

    Describes rasterizer state.

    Implements
    IEquatable<D3D11RasterizerDesc>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11RasterizerDesc : IEquatable<D3D11RasterizerDesc>

    Constructors

    | Edit this page View Source

    D3D11RasterizerDesc(D3D11FillMode, D3D11CullMode, bool, int, float, float, bool, bool, bool, bool)

    Initializes a new instance of the D3D11RasterizerDesc struct.

    Declaration
    public D3D11RasterizerDesc(D3D11FillMode fillMode, D3D11CullMode cullMode, bool isFrontCounterClockwise, int depthBias, float depthBiasClamp, float slopeScaledDepthBias, bool isDepthClipEnabled, bool isScissorEnabled, bool isMultisampleEnabled, bool isAntialiasedLineEnabled)
    Parameters
    Type Name Description
    D3D11FillMode fillMode

    Determines the fill mode to use when rendering.

    D3D11CullMode cullMode

    Indicates whether triangles facing the specified direction are not drawn.

    bool isFrontCounterClockwise

    Determines if a triangle is front- or back-facing.

    int depthBias

    The depth value added to a given pixel.

    float depthBiasClamp

    The maximum depth bias of a pixel.

    float slopeScaledDepthBias

    The scalar on a given pixel's slope.

    bool isDepthClipEnabled

    Specifies whether clipping based on distance is enabled.

    bool isScissorEnabled

    Specifies whether scissor-rectangle culling is enabled.

    bool isMultisampleEnabled

    Specifies whether to use the quadrilateral or alpha line anti-aliasing algorithm on multisample antialiasing (MSAA) render targets.

    bool isAntialiasedLineEnabled

    Specifies whether to enable line antialiasing; only applies if doing line drawing and MultisampleEnable is false.

    Properties

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    CullMode

    Gets or sets a value indicating whether triangles facing the specified direction are not drawn.

    Declaration
    public D3D11CullMode CullMode { get; set; }
    Property Value
    Type Description
    D3D11CullMode
    | Edit this page View Source

    Default

    Gets default rasterizer-state values.

    Declaration
    public static D3D11RasterizerDesc Default { get; }
    Property Value
    Type Description
    D3D11RasterizerDesc
    | Edit this page View Source

    DepthBias

    Gets or sets the depth value added to a given pixel.

    Declaration
    public int DepthBias { get; set; }
    Property Value
    Type Description
    int
    | Edit this page View Source

    DepthBiasClamp

    Gets or sets the maximum depth bias of a pixel.

    Declaration
    public float DepthBiasClamp { get; set; }
    Property Value
    Type Description
    float
    | Edit this page View Source

    FillMode

    Gets or sets the fill mode to use when rendering.

    Declaration
    public D3D11FillMode FillMode { get; set; }
    Property Value
    Type Description
    D3D11FillMode
    | Edit this page View Source

    IsAntialiasedLineEnabled

    Gets or sets a value indicating whether to enable line antialiasing; only applies if doing line drawing and MultisampleEnable is false.

    Declaration
    public bool IsAntialiasedLineEnabled { get; set; }
    Property Value
    Type Description
    bool
    | Edit this page View Source

    IsDepthClipEnabled

    Gets or sets a value indicating whether clipping based on distance is enabled.

    Declaration
    public bool IsDepthClipEnabled { get; set; }
    Property Value
    Type Description
    bool
    | Edit this page View Source

    IsFrontCounterClockwise

    Gets or sets a value indicating whether a triangle is front- or back-facing.

    Declaration
    public bool IsFrontCounterClockwise { get; set; }
    Property Value
    Type Description
    bool
    | Edit this page View Source

    IsMultisampleEnabled

    Gets or sets a value indicating whether to use the quadrilateral or alpha line anti-aliasing algorithm on multisample antialiasing (MSAA) render targets.

    Declaration
    public bool IsMultisampleEnabled { get; set; }
    Property Value
    Type Description
    bool
    | Edit this page View Source

    IsScissorEnabled

    Gets or sets a value indicating whether scissor-rectangle culling is enabled.

    Declaration
    public bool IsScissorEnabled { get; set; }
    Property Value
    Type Description
    bool
    | Edit this page View Source

    SlopeScaledDepthBias

    Gets or sets the scalar on a given pixel's slope.

    Declaration
    public float SlopeScaledDepthBias { get; set; }
    Property Value
    Type Description
    float

    Methods

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    Equals(D3D11RasterizerDesc)

    Declaration
    public readonly bool Equals(D3D11RasterizerDesc other)
    Parameters
    Type Name Description
    D3D11RasterizerDesc other
    Returns
    Type Description
    bool
    | Edit this page View Source

    Equals(object?)

    Declaration
    public override readonly bool Equals(object? obj)
    Parameters
    Type Name Description
    object obj
    Returns
    Type Description
    bool
    Overrides
    ValueType.Equals(object)
    | Edit this page View Source

    GetHashCode()

    Declaration
    public override readonly int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    ValueType.GetHashCode()
    | Edit this page View Source

    NativeReadFrom(nint)

    Declaration
    public static D3D11RasterizerDesc NativeReadFrom(nint buffer)
    Parameters
    Type Name Description
    nint buffer
    Returns
    Type Description
    D3D11RasterizerDesc
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    NativeReadFrom(nint, Span<D3D11RasterizerDesc>)

    Declaration
    public static void NativeReadFrom(nint buffer, Span<D3D11RasterizerDesc> objects)
    Parameters
    Type Name Description
    nint buffer
    Span<D3D11RasterizerDesc> objects
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    NativeRequiredSize()

    Declaration
    public static int NativeRequiredSize()
    Returns
    Type Description
    int
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    NativeRequiredSize(int)

    Declaration
    public static int NativeRequiredSize(int count)
    Parameters
    Type Name Description
    int count
    Returns
    Type Description
    int
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    NativeWriteTo(nint, in D3D11RasterizerDesc)

    Declaration
    public static void NativeWriteTo(nint buffer, in D3D11RasterizerDesc obj)
    Parameters
    Type Name Description
    nint buffer
    D3D11RasterizerDesc obj
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    NativeWriteTo(nint, ReadOnlySpan<D3D11RasterizerDesc>)

    Declaration
    public static void NativeWriteTo(nint buffer, ReadOnlySpan<D3D11RasterizerDesc> objects)
    Parameters
    Type Name Description
    nint buffer
    ReadOnlySpan<D3D11RasterizerDesc> objects

    Operators

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    operator ==(D3D11RasterizerDesc, D3D11RasterizerDesc)

    Declaration
    public static bool operator ==(D3D11RasterizerDesc left, D3D11RasterizerDesc right)
    Parameters
    Type Name Description
    D3D11RasterizerDesc left
    D3D11RasterizerDesc right
    Returns
    Type Description
    bool
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    operator !=(D3D11RasterizerDesc, D3D11RasterizerDesc)

    Declaration
    public static bool operator !=(D3D11RasterizerDesc left, D3D11RasterizerDesc right)
    Parameters
    Type Name Description
    D3D11RasterizerDesc left
    D3D11RasterizerDesc right
    Returns
    Type Description
    bool

    Implements

    IEquatable<T>
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