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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
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    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3D11
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    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
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    • JeremyAnsel.DirectX.DXMath
      • XMColor
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    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
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    • JeremyAnsel.DirectX.Dxgi
      • DxgiAdapter
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    Struct D3D11RasterizerDesc

    Describes rasterizer state.

    Implements
    IEquatable<D3D11RasterizerDesc>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11RasterizerDesc : IEquatable<D3D11RasterizerDesc>

    Constructors

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    D3D11RasterizerDesc(D3D11FillMode, D3D11CullMode, bool, int, float, float, bool, bool, bool, bool)

    Initializes a new instance of the D3D11RasterizerDesc struct.

    Declaration
    public D3D11RasterizerDesc(D3D11FillMode fillMode, D3D11CullMode cullMode, bool isFrontCounterClockwise, int depthBias, float depthBiasClamp, float slopeScaledDepthBias, bool isDepthClipEnabled, bool isScissorEnabled, bool isMultisampleEnabled, bool isAntialiasedLineEnabled)
    Parameters
    Type Name Description
    D3D11FillMode fillMode

    Determines the fill mode to use when rendering.

    D3D11CullMode cullMode

    Indicates whether triangles facing the specified direction are not drawn.

    bool isFrontCounterClockwise

    Determines if a triangle is front- or back-facing.

    int depthBias

    The depth value added to a given pixel.

    float depthBiasClamp

    The maximum depth bias of a pixel.

    float slopeScaledDepthBias

    The scalar on a given pixel's slope.

    bool isDepthClipEnabled

    Specifies whether clipping based on distance is enabled.

    bool isScissorEnabled

    Specifies whether scissor-rectangle culling is enabled.

    bool isMultisampleEnabled

    Specifies whether to use the quadrilateral or alpha line anti-aliasing algorithm on multisample antialiasing (MSAA) render targets.

    bool isAntialiasedLineEnabled

    Specifies whether to enable line antialiasing; only applies if doing line drawing and MultisampleEnable is false.

    Properties

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    CullMode

    Gets or sets a value indicating whether triangles facing the specified direction are not drawn.

    Declaration
    public D3D11CullMode CullMode { get; set; }
    Property Value
    Type Description
    D3D11CullMode
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    Default

    Gets default rasterizer-state values.

    Declaration
    public static D3D11RasterizerDesc Default { get; }
    Property Value
    Type Description
    D3D11RasterizerDesc
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    DepthBias

    Gets or sets the depth value added to a given pixel.

    Declaration
    public int DepthBias { get; set; }
    Property Value
    Type Description
    int
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    DepthBiasClamp

    Gets or sets the maximum depth bias of a pixel.

    Declaration
    public float DepthBiasClamp { get; set; }
    Property Value
    Type Description
    float
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    FillMode

    Gets or sets the fill mode to use when rendering.

    Declaration
    public D3D11FillMode FillMode { get; set; }
    Property Value
    Type Description
    D3D11FillMode
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    IsAntialiasedLineEnabled

    Gets or sets a value indicating whether to enable line antialiasing; only applies if doing line drawing and MultisampleEnable is false.

    Declaration
    public bool IsAntialiasedLineEnabled { get; set; }
    Property Value
    Type Description
    bool
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    IsDepthClipEnabled

    Gets or sets a value indicating whether clipping based on distance is enabled.

    Declaration
    public bool IsDepthClipEnabled { get; set; }
    Property Value
    Type Description
    bool
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    IsFrontCounterClockwise

    Gets or sets a value indicating whether a triangle is front- or back-facing.

    Declaration
    public bool IsFrontCounterClockwise { get; set; }
    Property Value
    Type Description
    bool
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    IsMultisampleEnabled

    Gets or sets a value indicating whether to use the quadrilateral or alpha line anti-aliasing algorithm on multisample antialiasing (MSAA) render targets.

    Declaration
    public bool IsMultisampleEnabled { get; set; }
    Property Value
    Type Description
    bool
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    IsScissorEnabled

    Gets or sets a value indicating whether scissor-rectangle culling is enabled.

    Declaration
    public bool IsScissorEnabled { get; set; }
    Property Value
    Type Description
    bool
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    SlopeScaledDepthBias

    Gets or sets the scalar on a given pixel's slope.

    Declaration
    public float SlopeScaledDepthBias { get; set; }
    Property Value
    Type Description
    float

    Methods

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    Equals(D3D11RasterizerDesc)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D3D11RasterizerDesc other)
    Parameters
    Type Name Description
    D3D11RasterizerDesc other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D3D11RasterizerDesc, D3D11RasterizerDesc)

    Compares two D3D11RasterizerDesc objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D3D11RasterizerDesc left, D3D11RasterizerDesc right)
    Parameters
    Type Name Description
    D3D11RasterizerDesc left

    The left D3D11RasterizerDesc to compare.

    D3D11RasterizerDesc right

    The right D3D11RasterizerDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D3D11RasterizerDesc, D3D11RasterizerDesc)

    Compares two D3D11RasterizerDesc objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D3D11RasterizerDesc left, D3D11RasterizerDesc right)
    Parameters
    Type Name Description
    D3D11RasterizerDesc left

    The left D3D11RasterizerDesc to compare.

    D3D11RasterizerDesc right

    The right D3D11RasterizerDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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