Enum D3D11DsvDimension
Specifies how to access a resource used in a depth-stencil view.
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
public enum D3D11DsvDimension
Fields
Name | Description |
---|---|
Texture1D | The resource will be accessed as a 1D texture. |
Texture1DArray | The resource will be accessed as an array of 1D textures. |
Texture2D | The resource will be accessed as a 2D texture. |
Texture2DArray | The resource will be accessed as an array of 2D textures. |
Texture2DMs | The resource will be accessed as a 2D texture with multisampling. |
Texture2DMsArray | The resource will be accessed as an array of 2D textures with multisampling. |
Unknown | No value. |