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    • JeremyAnsel.DirectX.D2D1
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    • JeremyAnsel.DirectX.D3D10
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    • JeremyAnsel.DirectX.D3DCompiler
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    • JeremyAnsel.DirectX.DXMath
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    Struct D2D1ColorF

    Describes the red, green, blue, and alpha components of a color.

    Implements
    IEquatable<D2D1ColorF>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D2D1
    Assembly: JeremyAnsel.DirectX.D2D1.dll
    Syntax
    public struct D2D1ColorF : IEquatable<D2D1ColorF>

    Constructors

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    D2D1ColorF(D2D1KnownColor)

    Initializes a new instance of the D2D1ColorF struct.

    Declaration
    public D2D1ColorF(D2D1KnownColor knownColor)
    Parameters
    Type Name Description
    D2D1KnownColor knownColor

    A known color.

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    D2D1ColorF(D2D1KnownColor, float)

    Initializes a new instance of the D2D1ColorF struct.

    Declaration
    public D2D1ColorF(D2D1KnownColor knownColor, float a)
    Parameters
    Type Name Description
    D2D1KnownColor knownColor

    A known color.

    float a

    Floating-point value that specifies the alpha component of a color. This value generally is in the range from 0.0 through 1.0. A value of 0.0 indicates fully transparent, while a value of 1.0 indicates fully opaque.

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    D2D1ColorF(float, float, float)

    Initializes a new instance of the D2D1ColorF struct.

    Declaration
    public D2D1ColorF(float r, float g, float b)
    Parameters
    Type Name Description
    float r

    Floating-point value that specifies the red component of a color. This value generally is in the range from 0.0 through 1.0. A value of 0.0 indicates the complete absence of the red component, while a value of 1.0 indicates that red is fully present.

    float g

    Floating-point value that specifies the green component of a color. This value generally is in the range from 0.0 through 1.0. A value of 0.0 indicates the complete absence of the green component, while a value of 1.0 indicates that green is fully present.

    float b

    Floating-point value that specifies the blue component of a color. This value generally is in the range from 0.0 through 1.0. A value of 0.0 indicates the complete absence of the blue component, while a value of 1.0 indicates that blue is fully present.

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    D2D1ColorF(float, float, float, float)

    Initializes a new instance of the D2D1ColorF struct.

    Declaration
    public D2D1ColorF(float r, float g, float b, float a)
    Parameters
    Type Name Description
    float r

    Floating-point value that specifies the red component of a color. This value generally is in the range from 0.0 through 1.0. A value of 0.0 indicates the complete absence of the red component, while a value of 1.0 indicates that red is fully present.

    float g

    Floating-point value that specifies the green component of a color. This value generally is in the range from 0.0 through 1.0. A value of 0.0 indicates the complete absence of the green component, while a value of 1.0 indicates that green is fully present.

    float b

    Floating-point value that specifies the blue component of a color. This value generally is in the range from 0.0 through 1.0. A value of 0.0 indicates the complete absence of the blue component, while a value of 1.0 indicates that blue is fully present.

    float a

    Floating-point value that specifies the alpha component of a color. This value generally is in the range from 0.0 through 1.0. A value of 0.0 indicates fully transparent, while a value of 1.0 indicates fully opaque.

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    D2D1ColorF(uint)

    Initializes a new instance of the D2D1ColorF struct.

    Declaration
    public D2D1ColorF(uint rgb)
    Parameters
    Type Name Description
    uint rgb

    The red, green, blue components.

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    D2D1ColorF(uint, float)

    Initializes a new instance of the D2D1ColorF struct.

    Declaration
    public D2D1ColorF(uint rgb, float a)
    Parameters
    Type Name Description
    uint rgb

    The red, green, blue components.

    float a

    Floating-point value that specifies the alpha component of a color. This value generally is in the range from 0.0 through 1.0. A value of 0.0 indicates fully transparent, while a value of 1.0 indicates fully opaque.

    Properties

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    A

    Gets or sets a floating-point value that specifies the alpha component of a color. This value generally is in the range from 0.0 through 1.0. A value of 0.0 indicates fully transparent, while a value of 1.0 indicates fully opaque.

    Declaration
    public float A { get; set; }
    Property Value
    Type Description
    float
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    B

    Gets or sets a floating-point value that specifies the blue component of a color. This value generally is in the range from 0.0 through 1.0. A value of 0.0 indicates the complete absence of the blue component, while a value of 1.0 indicates that blue is fully present.

    Declaration
    public float B { get; set; }
    Property Value
    Type Description
    float
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    G

    Gets or sets a floating-point value that specifies the green component of a color. This value generally is in the range from 0.0 through 1.0. A value of 0.0 indicates the complete absence of the green component, while a value of 1.0 indicates that green is fully present.

    Declaration
    public float G { get; set; }
    Property Value
    Type Description
    float
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    R

    Gets or sets a floating-point value that specifies the red component of a color. This value generally is in the range from 0.0 through 1.0. A value of 0.0 indicates the complete absence of the red component, while a value of 1.0 indicates that red is fully present.

    Declaration
    public float R { get; set; }
    Property Value
    Type Description
    float

    Methods

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    Equals(D2D1ColorF)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D2D1ColorF other)
    Parameters
    Type Name Description
    D2D1ColorF other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D2D1ColorF, D2D1ColorF)

    Compares two D2D1ColorF objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D2D1ColorF left, D2D1ColorF right)
    Parameters
    Type Name Description
    D2D1ColorF left

    The left D2D1ColorF to compare.

    D2D1ColorF right

    The right D2D1ColorF to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D2D1ColorF, D2D1ColorF)

    Compares two D2D1ColorF objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D2D1ColorF left, D2D1ColorF right)
    Parameters
    Type Name Description
    D2D1ColorF left

    The left D2D1ColorF to compare.

    D2D1ColorF right

    The right D2D1ColorF to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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