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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
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      • D2D1ArcSegment
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    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3D11
      • D3D11AsyncGetDataOptions
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      • D3D11ClassInstance
      • D3D11ClassInstanceDesc
      • D3D11ClassLinkage
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      • D3D11Texture2DDsv
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      • D3D11Texture2DMsArrayRtv
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      • D3D11Texture2DMsDsv
      • D3D11Texture2DMsRtv
      • D3D11Texture2DMsSrv
      • D3D11Texture2DRtv
      • D3D11Texture2DSrv
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      • D3D11Texture3DDesc
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      • D3D11Usage
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      • DxgiSwapChainExtensions
    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
      • D3DCompileOptions
      • D3DCompileResult
      • D3DDisassembleOptions
      • D3DShaderMacro
      • D3DTargets
    • JeremyAnsel.DirectX.DWrite
      • DWriteBreakCondition
      • DWriteClusterMetrics
      • DWriteError
      • DWriteFactory
      • DWriteFactoryType
      • DWriteFlowDirection
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      • DWriteFontCollection
      • DWriteFontFace
      • DWriteFontFaceType
      • DWriteFontFamily
      • DWriteFontFeature
      • DWriteFontFeatureTag
      • DWriteFontFile
      • DWriteFontFileType
      • DWriteFontList
      • DWriteFontMetrics
      • DWriteFontSimulations
      • DWriteFontStretch
      • DWriteFontStyle
      • DWriteFontWeight
      • DWriteGlyphMetrics
      • DWriteGlyphOffset
      • DWriteGlyphRun
      • DWriteGlyphRunDescription
      • DWriteHitTestMetrics
      • DWriteInformationalStringId
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      • DWriteLineBreakpoint
      • DWriteLineMetrics
      • DWriteLineSpacingMethod
      • DWriteLocalizedStrings
      • DWriteMatrix
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      • DWriteOverhangMetrics
      • DWriteParagraphAlignment
      • DWritePixelGeometry
      • DWriteReadingDirection
      • DWriteRect
      • DWriteRenderingMode
      • DWriteRenderingParams
      • DWriteScriptAnalysis
      • DWriteScriptShape
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      • DWriteSize
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      • DWriteTextLayout
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      • DWriteTextRange
      • DWriteTextureType
      • DWriteTrimming
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    • JeremyAnsel.DirectX.DXCommon
      • DXComObject
      • DXMarshal
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      • DXUtils
    • JeremyAnsel.DirectX.DXMath
      • XMColor
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      • XMUInt2
      • XMUInt3
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      • XMVector
      • XMVector2
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      • XMVector4
    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
      • BoundingFrustum
      • BoundingOrientedBox
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      • ContainmentType
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    • JeremyAnsel.DirectX.DXMath.PackedVector
      • Half
      • XMByte2
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    • JeremyAnsel.DirectX.DirectInput
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    • JeremyAnsel.DirectX.Dxgi
      • DxgiAdapter
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    • JeremyAnsel.DirectX.WinCodec
      • Wic8BIMIptcDigestProperties
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    Class D3D11ClassLinkage

    This interface encapsulates an HLSL dynamic linkage.

    Inheritance
    object
    DXComObject
    D3D11DeviceChild
    D3D11ClassLinkage
    Implements
    IDisposable
    Inherited Members
    D3D11DeviceChild.D3D11DeviceChildGuid
    D3D11DeviceChild.SetPrivateDataText(in Guid, string)
    D3D11DeviceChild.SetPrivateDataText(in Guid, ReadOnlySpan<char>)
    D3D11DeviceChild.GetPrivateDataText(in Guid)
    D3D11DeviceChild.GetPrivateDataTextCharCount(in Guid)
    D3D11DeviceChild.GetPrivateDataTextChars(in Guid, Span<char>)
    D3D11DeviceChild.SetDebugName(string)
    D3D11DeviceChild.SetDebugName(ReadOnlySpan<char>)
    D3D11DeviceChild.GetDebugName()
    D3D11DeviceChild.GetDebugNameCharCount()
    D3D11DeviceChild.GetDebugNameChars(Span<char>)
    D3D11DeviceChild.GetDevice()
    DXComObject.Handle
    DXComObject.Dispose()
    DXComObject.AddRef()
    DXComObject.Release()
    DXComObject.QueryInterface(in Guid)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    [SecurityCritical]
    public class D3D11ClassLinkage : D3D11DeviceChild, IDisposable

    Constructors

    | Edit this page View Source

    D3D11ClassLinkage(nint)

    Initializes a new instance of the D3D11ClassLinkage class.

    Declaration
    public D3D11ClassLinkage(nint comPtr)
    Parameters
    Type Name Description
    nint comPtr

    Fields

    | Edit this page View Source

    D3D11ClassLinkageGuid

    The interface GUID.

    Declaration
    public static readonly Guid D3D11ClassLinkageGuid
    Field Value
    Type Description
    Guid

    Methods

    | Edit this page View Source

    CreateClassInstance(ReadOnlySpan<byte>, uint, uint, uint, uint)

    Initializes a class-instance object that represents an HLSL class instance.

    Declaration
    public D3D11ClassInstance CreateClassInstance(ReadOnlySpan<byte> classTypeName, uint constantBufferOffset, uint constantVectorOffset, uint textureOffset, uint samplerOffset)
    Parameters
    Type Name Description
    ReadOnlySpan<byte> classTypeName

    The type name of a class to initialize.

    uint constantBufferOffset

    Identifies the constant buffer that contains the class data.

    uint constantVectorOffset

    The four-component vector offset from the start of the constant buffer where the class data will begin. Consequently, this is not a byte offset.

    uint textureOffset

    The texture slot for the first texture; there may be multiple textures following the offset.

    uint samplerOffset

    The sampler slot for the first sampler; there may be multiple samplers following the offset.

    Returns
    Type Description
    D3D11ClassInstance

    A class instance interface.

    | Edit this page View Source

    CreateClassInstance(ReadOnlySpan<char>, uint, uint, uint, uint)

    Initializes a class-instance object that represents an HLSL class instance.

    Declaration
    public D3D11ClassInstance CreateClassInstance(ReadOnlySpan<char> classTypeName, uint constantBufferOffset, uint constantVectorOffset, uint textureOffset, uint samplerOffset)
    Parameters
    Type Name Description
    ReadOnlySpan<char> classTypeName

    The type name of a class to initialize.

    uint constantBufferOffset

    Identifies the constant buffer that contains the class data.

    uint constantVectorOffset

    The four-component vector offset from the start of the constant buffer where the class data will begin. Consequently, this is not a byte offset.

    uint textureOffset

    The texture slot for the first texture; there may be multiple textures following the offset.

    uint samplerOffset

    The sampler slot for the first sampler; there may be multiple samplers following the offset.

    Returns
    Type Description
    D3D11ClassInstance

    A class instance interface.

    | Edit this page View Source

    CreateClassInstance(string, uint, uint, uint, uint)

    Initializes a class-instance object that represents an HLSL class instance.

    Declaration
    public D3D11ClassInstance CreateClassInstance(string classTypeName, uint constantBufferOffset, uint constantVectorOffset, uint textureOffset, uint samplerOffset)
    Parameters
    Type Name Description
    string classTypeName

    The type name of a class to initialize.

    uint constantBufferOffset

    Identifies the constant buffer that contains the class data.

    uint constantVectorOffset

    The four-component vector offset from the start of the constant buffer where the class data will begin. Consequently, this is not a byte offset.

    uint textureOffset

    The texture slot for the first texture; there may be multiple textures following the offset.

    uint samplerOffset

    The sampler slot for the first sampler; there may be multiple samplers following the offset.

    Returns
    Type Description
    D3D11ClassInstance

    A class instance interface.

    | Edit this page View Source

    GetClassInstance(ReadOnlySpan<byte>, uint)

    Gets the class-instance object that represents the specified HLSL class.

    Declaration
    public D3D11ClassInstance GetClassInstance(ReadOnlySpan<byte> name, uint index)
    Parameters
    Type Name Description
    ReadOnlySpan<byte> name

    The name of a class for which to get the class instance.

    uint index

    The index of the class instance.

    Returns
    Type Description
    D3D11ClassInstance

    A class instance interface.

    | Edit this page View Source

    GetClassInstance(ReadOnlySpan<char>, uint)

    Gets the class-instance object that represents the specified HLSL class.

    Declaration
    public D3D11ClassInstance GetClassInstance(ReadOnlySpan<char> name, uint index)
    Parameters
    Type Name Description
    ReadOnlySpan<char> name

    The name of a class for which to get the class instance.

    uint index

    The index of the class instance.

    Returns
    Type Description
    D3D11ClassInstance

    A class instance interface.

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    GetClassInstance(string, uint)

    Gets the class-instance object that represents the specified HLSL class.

    Declaration
    public D3D11ClassInstance GetClassInstance(string name, uint index)
    Parameters
    Type Name Description
    string name

    The name of a class for which to get the class instance.

    uint index

    The index of the class instance.

    Returns
    Type Description
    D3D11ClassInstance

    A class instance interface.

    Implements

    IDisposable
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