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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
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      • D2D1Utils
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      • ID2D1Releasable
    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3D11
      • D3D11AsyncGetDataOptions
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      • D3D11ShaderResourceView
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      • D3D11StreamOutputDeclarationEntry
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      • D3D11VertexShader
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      • D3D11WellKnownPrivateDataId
      • DxgiSwapChainExtensions
      • ID3D11Releasable
    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
      • D3DCompileOptions
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      • D3DShaderMacro
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    • JeremyAnsel.DirectX.DWrite
      • DWriteBreakCondition
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      • IDWriteReleasable
    • JeremyAnsel.DirectX.DXMath
      • XMColor
      • XMComparisonRecord
      • XMFloat2
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      • XMInt2
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      • XMUInt3
      • XMUInt4
      • XMVector
      • XMVector2
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    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
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      • ContainmentType
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    • JeremyAnsel.DirectX.DXMath.PackedVector
      • Half
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    • JeremyAnsel.DirectX.Dxgi
      • DxgiAdapter
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    Struct D3D11StreamOutputDeclarationEntry

    Description of a vertex element in a vertex buffer in an output slot.

    Implements
    IEquatable<D3D11StreamOutputDeclarationEntry>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11StreamOutputDeclarationEntry : IEquatable<D3D11StreamOutputDeclarationEntry>

    Constructors

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    D3D11StreamOutputDeclarationEntry(uint, string, uint, byte, byte, byte)

    Initializes a new instance of the D3D11StreamOutputDeclarationEntry struct.

    Declaration
    public D3D11StreamOutputDeclarationEntry(uint stream, string semanticName, uint semanticIndex, byte startComponent, byte componentCount, byte outputSlot)
    Parameters
    Type Name Description
    uint stream

    The stream number.

    string semanticName

    The type of output element.

    uint semanticIndex

    The output element's index.

    byte startComponent

    Which component of the entry to begin writing out to. Valid values are 0 to 3.

    byte componentCount

    The number of components of the entry to write out to. Valid values are 1 to 4.

    byte outputSlot

    The associated stream output buffer that is bound to the pipeline.

    Properties

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    ComponentCount

    Gets or sets the number of components of the entry to write out to. Valid values are 1 to 4.

    Declaration
    public byte ComponentCount { get; set; }
    Property Value
    Type Description
    byte
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    OutputSlot

    Gets or sets the associated stream output buffer that is bound to the pipeline.

    Declaration
    public byte OutputSlot { get; set; }
    Property Value
    Type Description
    byte
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    SemanticIndex

    Gets or sets the output element's index.

    Declaration
    public uint SemanticIndex { get; set; }
    Property Value
    Type Description
    uint
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    SemanticName

    Gets or sets the type of output element.

    Declaration
    public string SemanticName { get; set; }
    Property Value
    Type Description
    string
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    StartComponent

    Gets or sets a value indicating which component of the entry to begin writing out to. Valid values are 0 to 3.

    Declaration
    public byte StartComponent { get; set; }
    Property Value
    Type Description
    byte
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    Stream

    Gets or sets the stream number.

    Declaration
    public uint Stream { get; set; }
    Property Value
    Type Description
    uint

    Methods

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    Equals(D3D11StreamOutputDeclarationEntry)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D3D11StreamOutputDeclarationEntry other)
    Parameters
    Type Name Description
    D3D11StreamOutputDeclarationEntry other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D3D11StreamOutputDeclarationEntry, D3D11StreamOutputDeclarationEntry)

    Compares two D3D11StreamOutputDeclarationEntry objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D3D11StreamOutputDeclarationEntry left, D3D11StreamOutputDeclarationEntry right)
    Parameters
    Type Name Description
    D3D11StreamOutputDeclarationEntry left

    The left D3D11StreamOutputDeclarationEntry to compare.

    D3D11StreamOutputDeclarationEntry right

    The right D3D11StreamOutputDeclarationEntry to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D3D11StreamOutputDeclarationEntry, D3D11StreamOutputDeclarationEntry)

    Compares two D3D11StreamOutputDeclarationEntry objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D3D11StreamOutputDeclarationEntry left, D3D11StreamOutputDeclarationEntry right)
    Parameters
    Type Name Description
    D3D11StreamOutputDeclarationEntry left

    The left D3D11StreamOutputDeclarationEntry to compare.

    D3D11StreamOutputDeclarationEntry right

    The right D3D11StreamOutputDeclarationEntry to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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