Enum D3D11CpuAccessOptions
Specifies the types of CPU access allowed for a resource.
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
[Flags]
public enum D3D11CpuAccessOptions
Fields
Name | Description |
---|---|
None | No option. |
Read | The resource is to be mappable so that the CPU can read its contents. Resources created with this flag cannot be set as either inputs or outputs to the pipeline and must be created with staging usage. |
Write | The resource is to be mappable so that the CPU can change its contents. Resources created with this flag cannot be set as outputs of the pipeline and must be created with either dynamic or staging usage. |