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    • JeremyAnsel.DirectX.D2D1
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    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3DCompiler
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    Struct D3D11BufferDesc

    Describes a buffer resource.

    Implements
    IEquatable<D3D11BufferDesc>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11BufferDesc : IEquatable<D3D11BufferDesc>

    Constructors

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    D3D11BufferDesc(uint, D3D11BindOptions)

    Initializes a new instance of the D3D11BufferDesc struct.

    Declaration
    public D3D11BufferDesc(uint byteWidth, D3D11BindOptions bindOptions)
    Parameters
    Type Name Description
    uint byteWidth

    Size of the buffer in bytes.

    D3D11BindOptions bindOptions

    Identify how the buffer will be bound to the pipeline.

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    D3D11BufferDesc(uint, D3D11BindOptions, D3D11Usage)

    Initializes a new instance of the D3D11BufferDesc struct.

    Declaration
    public D3D11BufferDesc(uint byteWidth, D3D11BindOptions bindOptions, D3D11Usage usage)
    Parameters
    Type Name Description
    uint byteWidth

    Size of the buffer in bytes.

    D3D11BindOptions bindOptions

    Identify how the buffer will be bound to the pipeline.

    D3D11Usage usage

    Identify how the buffer is expected to be read from and written to.

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    D3D11BufferDesc(uint, D3D11BindOptions, D3D11Usage, D3D11CpuAccessOptions)

    Initializes a new instance of the D3D11BufferDesc struct.

    Declaration
    public D3D11BufferDesc(uint byteWidth, D3D11BindOptions bindOptions, D3D11Usage usage, D3D11CpuAccessOptions cpuAccessOptions)
    Parameters
    Type Name Description
    uint byteWidth

    Size of the buffer in bytes.

    D3D11BindOptions bindOptions

    Identify how the buffer will be bound to the pipeline.

    D3D11Usage usage

    Identify how the buffer is expected to be read from and written to.

    D3D11CpuAccessOptions cpuAccessOptions

    CPU access flags or 0 if no CPU access is necessary.

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    D3D11BufferDesc(uint, D3D11BindOptions, D3D11Usage, D3D11CpuAccessOptions, D3D11ResourceMiscOptions)

    Initializes a new instance of the D3D11BufferDesc struct.

    Declaration
    public D3D11BufferDesc(uint byteWidth, D3D11BindOptions bindOptions, D3D11Usage usage, D3D11CpuAccessOptions cpuAccessOptions, D3D11ResourceMiscOptions miscOptions)
    Parameters
    Type Name Description
    uint byteWidth

    Size of the buffer in bytes.

    D3D11BindOptions bindOptions

    Identify how the buffer will be bound to the pipeline.

    D3D11Usage usage

    Identify how the buffer is expected to be read from and written to.

    D3D11CpuAccessOptions cpuAccessOptions

    CPU access flags or 0 if no CPU access is necessary.

    D3D11ResourceMiscOptions miscOptions

    Miscellaneous flags or 0 if unused.

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    D3D11BufferDesc(uint, D3D11BindOptions, D3D11Usage, D3D11CpuAccessOptions, D3D11ResourceMiscOptions, uint)

    Initializes a new instance of the D3D11BufferDesc struct.

    Declaration
    public D3D11BufferDesc(uint byteWidth, D3D11BindOptions bindOptions, D3D11Usage usage, D3D11CpuAccessOptions cpuAccessOptions, D3D11ResourceMiscOptions miscOptions, uint structureByteStride)
    Parameters
    Type Name Description
    uint byteWidth

    Size of the buffer in bytes.

    D3D11BindOptions bindOptions

    Identify how the buffer will be bound to the pipeline.

    D3D11Usage usage

    Identify how the buffer is expected to be read from and written to.

    D3D11CpuAccessOptions cpuAccessOptions

    CPU access flags or 0 if no CPU access is necessary.

    D3D11ResourceMiscOptions miscOptions

    Miscellaneous flags or 0 if unused.

    uint structureByteStride

    The size of each element in the buffer structure (in bytes) when the buffer represents a structured buffer.

    Properties

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    BindOptions

    Gets or sets a value indicating how the buffer will be bound to the pipeline.

    Declaration
    public D3D11BindOptions BindOptions { get; set; }
    Property Value
    Type Description
    D3D11BindOptions
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    ByteWidth

    Gets or sets the size of the buffer in bytes.

    Declaration
    public uint ByteWidth { get; set; }
    Property Value
    Type Description
    uint
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    CpuAccessOptions

    Gets or sets the CPU access flags or 0 if no CPU access is necessary.

    Declaration
    public D3D11CpuAccessOptions CpuAccessOptions { get; set; }
    Property Value
    Type Description
    D3D11CpuAccessOptions
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    MiscOptions

    Gets or sets the miscellaneous flags or 0 if unused.

    Declaration
    public D3D11ResourceMiscOptions MiscOptions { get; set; }
    Property Value
    Type Description
    D3D11ResourceMiscOptions
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    StructureByteStride

    Gets or sets the size of each element in the buffer structure (in bytes) when the buffer represents a structured buffer.

    Declaration
    public uint StructureByteStride { get; set; }
    Property Value
    Type Description
    uint
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    Usage

    Gets or sets a value indicating how the buffer is expected to be read from and written to.

    Declaration
    public D3D11Usage Usage { get; set; }
    Property Value
    Type Description
    D3D11Usage

    Methods

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    Equals(D3D11BufferDesc)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D3D11BufferDesc other)
    Parameters
    Type Name Description
    D3D11BufferDesc other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    From<T>(T[], D3D11BindOptions)

    Creates a D3D11BufferDesc struct from a struct.

    Declaration
    public static D3D11BufferDesc From<T>(T[] data, D3D11BindOptions bindOptions) where T : struct
    Parameters
    Type Name Description
    T[] data

    The data.

    D3D11BindOptions bindOptions

    Identify how the buffer will be bound to the pipeline.

    Returns
    Type Description
    D3D11BufferDesc

    A D3D11BufferDesc struct.

    Type Parameters
    Name Description
    T

    A struct.

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    From<T>(T[], D3D11BindOptions, D3D11Usage)

    Creates a D3D11BufferDesc struct from a struct.

    Declaration
    public static D3D11BufferDesc From<T>(T[] data, D3D11BindOptions bindOptions, D3D11Usage usage) where T : struct
    Parameters
    Type Name Description
    T[] data

    The data.

    D3D11BindOptions bindOptions

    Identify how the buffer will be bound to the pipeline.

    D3D11Usage usage

    Identify how the buffer is expected to be read from and written to.

    Returns
    Type Description
    D3D11BufferDesc

    A D3D11BufferDesc struct.

    Type Parameters
    Name Description
    T

    A struct.

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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D3D11BufferDesc, D3D11BufferDesc)

    Compares two D3D11BufferDesc objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D3D11BufferDesc left, D3D11BufferDesc right)
    Parameters
    Type Name Description
    D3D11BufferDesc left

    The left D3D11BufferDesc to compare.

    D3D11BufferDesc right

    The right D3D11BufferDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D3D11BufferDesc, D3D11BufferDesc)

    Compares two D3D11BufferDesc objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D3D11BufferDesc left, D3D11BufferDesc right)
    Parameters
    Type Name Description
    D3D11BufferDesc left

    The left D3D11BufferDesc to compare.

    D3D11BufferDesc right

    The right D3D11BufferDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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