Enum D3D11ShaderMinPrecisionSupports
Values that specify minimum precision levels at shader stages.
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
[Flags]
public enum D3D11ShaderMinPrecisionSupports
Fields
| Name | Description |
|---|---|
| None | No option. Only full 32-bit precision. |
| SixteenBit | Minimum precision level is 16-bit. |
| TenBit | Minimum precision level is 10-bit. |