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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
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    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3D11
      • D3D11AsyncGetDataOptions
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    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
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    • JeremyAnsel.DirectX.DWrite
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    • JeremyAnsel.DirectX.DXMath
      • XMColor
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    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
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    • JeremyAnsel.DirectX.DXMath.PackedVector
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    • JeremyAnsel.DirectX.Dxgi
      • DxgiAdapter
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    Struct D2D1RenderTargetProperties

    Contains rendering options (hardware or software), pixel format, DPI information, remoting options, and Direct3D support requirements for a render target.

    Implements
    IEquatable<D2D1RenderTargetProperties>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D2D1
    Assembly: JeremyAnsel.DirectX.D2D1.dll
    Syntax
    public struct D2D1RenderTargetProperties : IEquatable<D2D1RenderTargetProperties>

    Constructors

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    D2D1RenderTargetProperties(D2D1RenderTargetType, D2D1PixelFormat, float, float, D2D1RenderTargetUsages, D2D1FeatureLevel)

    Initializes a new instance of the D2D1RenderTargetProperties struct.

    Declaration
    public D2D1RenderTargetProperties(D2D1RenderTargetType renderTargetType, D2D1PixelFormat pixelFormat, float dpiX, float dpiY, D2D1RenderTargetUsages usage, D2D1FeatureLevel minLevel)
    Parameters
    Type Name Description
    D2D1RenderTargetType renderTargetType

    A value that specifies whether the render target should force hardware or software rendering.

    D2D1PixelFormat pixelFormat

    The pixel format and alpha mode of the render target.

    float dpiX

    The horizontal DPI of the render target. To use the default DPI, set dpiX and dpiY to 0.

    float dpiY

    The vertical DPI of the render target. To use the default DPI, set dpiX and dpiY to 0.

    D2D1RenderTargetUsages usage

    A value that specifies how the render target is remoted and whether it should be GDI-compatible.

    D2D1FeatureLevel minLevel

    A value that specifies the minimum Direct3D feature level required for hardware rendering.

    Properties

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    Default

    Gets default properties.

    Declaration
    public static D2D1RenderTargetProperties Default { get; }
    Property Value
    Type Description
    D2D1RenderTargetProperties
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    DpiX

    Gets or sets the horizontal DPI of the render target. To use the default DPI, set dpiX and dpiY to 0.

    Declaration
    public float DpiX { get; set; }
    Property Value
    Type Description
    float
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    DpiY

    Gets or sets the vertical DPI of the render target. To use the default DPI, set dpiX and dpiY to 0.

    Declaration
    public float DpiY { get; set; }
    Property Value
    Type Description
    float
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    MinLevel

    Gets or sets a value that specifies the minimum Direct3D feature level required for hardware rendering.

    Declaration
    public D2D1FeatureLevel MinLevel { get; set; }
    Property Value
    Type Description
    D2D1FeatureLevel
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    PixelFormat

    Gets or sets the pixel format and alpha mode of the render target.

    Declaration
    public D2D1PixelFormat PixelFormat { get; set; }
    Property Value
    Type Description
    D2D1PixelFormat
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    RenderTargetType

    Gets or sets a value that specifies whether the render target should force hardware or software rendering.

    Declaration
    public D2D1RenderTargetType RenderTargetType { get; set; }
    Property Value
    Type Description
    D2D1RenderTargetType
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    Usage

    Gets or sets a value that specifies how the render target is remoted and whether it should be GDI-compatible.

    Declaration
    public D2D1RenderTargetUsages Usage { get; set; }
    Property Value
    Type Description
    D2D1RenderTargetUsages

    Methods

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    Equals(D2D1RenderTargetProperties)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D2D1RenderTargetProperties other)
    Parameters
    Type Name Description
    D2D1RenderTargetProperties other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D2D1RenderTargetProperties, D2D1RenderTargetProperties)

    Compares two D2D1RenderTargetProperties objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D2D1RenderTargetProperties left, D2D1RenderTargetProperties right)
    Parameters
    Type Name Description
    D2D1RenderTargetProperties left

    The left D2D1RenderTargetProperties to compare.

    D2D1RenderTargetProperties right

    The right D2D1RenderTargetProperties to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D2D1RenderTargetProperties, D2D1RenderTargetProperties)

    Compares two D2D1RenderTargetProperties objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D2D1RenderTargetProperties left, D2D1RenderTargetProperties right)
    Parameters
    Type Name Description
    D2D1RenderTargetProperties left

    The left D2D1RenderTargetProperties to compare.

    D2D1RenderTargetProperties right

    The right D2D1RenderTargetProperties to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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