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    Struct D3D11DepthStencilOperationDesc

    Stencil operations that can be performed based on the results of stencil test.

    Implements
    IEquatable<D3D11DepthStencilOperationDesc>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11DepthStencilOperationDesc : IEquatable<D3D11DepthStencilOperationDesc>

    Properties

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    StencilDepthFailOperation

    Gets or sets the stencil operation to perform when stencil testing passes and depth testing fails.

    Declaration
    public D3D11StencilOperation StencilDepthFailOperation { get; set; }
    Property Value
    Type Description
    D3D11StencilOperation
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    StencilFailOperation

    Gets or sets the stencil operation to perform when stencil testing fails.

    Declaration
    public D3D11StencilOperation StencilFailOperation { get; set; }
    Property Value
    Type Description
    D3D11StencilOperation
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    StencilFunction

    Gets or sets a function that compares stencil data against existing stencil data.

    Declaration
    public D3D11ComparisonFunction StencilFunction { get; set; }
    Property Value
    Type Description
    D3D11ComparisonFunction
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    StencilPassOperation

    Gets or sets the stencil operation to perform when stencil testing and depth testing both pass.

    Declaration
    public D3D11StencilOperation StencilPassOperation { get; set; }
    Property Value
    Type Description
    D3D11StencilOperation

    Methods

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    Equals(D3D11DepthStencilOperationDesc)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D3D11DepthStencilOperationDesc other)
    Parameters
    Type Name Description
    D3D11DepthStencilOperationDesc other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D3D11DepthStencilOperationDesc, D3D11DepthStencilOperationDesc)

    Compares two D3D11DepthStencilOperationDesc objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D3D11DepthStencilOperationDesc left, D3D11DepthStencilOperationDesc right)
    Parameters
    Type Name Description
    D3D11DepthStencilOperationDesc left

    The left D3D11DepthStencilOperationDesc to compare.

    D3D11DepthStencilOperationDesc right

    The right D3D11DepthStencilOperationDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D3D11DepthStencilOperationDesc, D3D11DepthStencilOperationDesc)

    Compares two D3D11DepthStencilOperationDesc objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D3D11DepthStencilOperationDesc left, D3D11DepthStencilOperationDesc right)
    Parameters
    Type Name Description
    D3D11DepthStencilOperationDesc left

    The left D3D11DepthStencilOperationDesc to compare.

    D3D11DepthStencilOperationDesc right

    The right D3D11DepthStencilOperationDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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    In this article
    • Properties
      • StencilDepthFailOperation
      • StencilFailOperation
      • StencilFunction
      • StencilPassOperation
    • Methods
      • Equals(D3D11DepthStencilOperationDesc)
      • Equals(object)
      • GetHashCode()
    • Operators
      • operator ==(D3D11DepthStencilOperationDesc, D3D11DepthStencilOperationDesc)
      • operator !=(D3D11DepthStencilOperationDesc, D3D11DepthStencilOperationDesc)
    • Implements
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