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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
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    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3D11
      • D3D11AsyncGetDataOptions
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    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
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    • JeremyAnsel.DirectX.DWrite
      • DWriteBreakCondition
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    • JeremyAnsel.DirectX.DXMath
      • XMColor
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    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
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    • JeremyAnsel.DirectX.DXMath.PackedVector
      • Half
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    • JeremyAnsel.DirectX.Dxgi
      • DxgiAdapter
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    Struct D3D11InputElementDesc

    A description of a single element for the input-assembler stage.

    Implements
    IEquatable<D3D11InputElementDesc>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11InputElementDesc : IEquatable<D3D11InputElementDesc>

    Constructors

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    D3D11InputElementDesc(string, uint, DxgiFormat, uint, uint, D3D11InputClassification, uint)

    Initializes a new instance of the D3D11InputElementDesc struct.

    Declaration
    public D3D11InputElementDesc(string semanticName, uint semanticIndex, DxgiFormat format, uint inputSlot, uint alignedByteOffset, D3D11InputClassification inputSlotClass, uint instanceDataStepRate)
    Parameters
    Type Name Description
    string semanticName

    The HLSL semantic associated with this element in a shader input-signature.

    uint semanticIndex

    The semantic index for the element.

    DxgiFormat format

    The data type of the element data.

    uint inputSlot

    An integer value that identifies the input-assembler.

    uint alignedByteOffset

    Offset (in bytes) between each element. Optional.

    D3D11InputClassification inputSlotClass

    Identifies the input data class for a single input slot.

    uint instanceDataStepRate

    The number of instances to draw using the same per-instance data before advancing in the buffer by one element. This value must be 0 for an element that contains per-vertex data.

    Properties

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    AlignedByteOffset

    Gets or sets the offset (in bytes) between each element. Optional.

    Declaration
    public uint AlignedByteOffset { get; set; }
    Property Value
    Type Description
    uint
    | Edit this page View Source

    Format

    Gets or sets the data type of the element data.

    Declaration
    public DxgiFormat Format { get; set; }
    Property Value
    Type Description
    DxgiFormat
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    InputSlot

    Gets or sets an integer value that identifies the input-assembler.

    Declaration
    public uint InputSlot { get; set; }
    Property Value
    Type Description
    uint
    | Edit this page View Source

    InputSlotClass

    Gets or sets the input data class for a single input slot.

    Declaration
    public D3D11InputClassification InputSlotClass { get; set; }
    Property Value
    Type Description
    D3D11InputClassification
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    InstanceDataStepRate

    Gets or sets the number of instances to draw using the same per-instance data before advancing in the buffer by one element. This value must be 0 for an element that contains per-vertex data.

    Declaration
    public uint InstanceDataStepRate { get; set; }
    Property Value
    Type Description
    uint
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    SemanticIndex

    Gets or sets the semantic index for the element.

    Declaration
    public uint SemanticIndex { get; set; }
    Property Value
    Type Description
    uint
    | Edit this page View Source

    SemanticName

    Gets or sets the HLSL semantic associated with this element in a shader input-signature.

    Declaration
    public string SemanticName { get; set; }
    Property Value
    Type Description
    string

    Methods

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    Equals(D3D11InputElementDesc)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D3D11InputElementDesc other)
    Parameters
    Type Name Description
    D3D11InputElementDesc other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D3D11InputElementDesc, D3D11InputElementDesc)

    Compares two D3D11InputElementDesc objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D3D11InputElementDesc left, D3D11InputElementDesc right)
    Parameters
    Type Name Description
    D3D11InputElementDesc left

    The left D3D11InputElementDesc to compare.

    D3D11InputElementDesc right

    The right D3D11InputElementDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D3D11InputElementDesc, D3D11InputElementDesc)

    Compares two D3D11InputElementDesc objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D3D11InputElementDesc left, D3D11InputElementDesc right)
    Parameters
    Type Name Description
    D3D11InputElementDesc left

    The left D3D11InputElementDesc to compare.

    D3D11InputElementDesc right

    The right D3D11InputElementDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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