Class D3D11SamplerState
The sampler-state interface holds a description for sampler state that you can bind to any shader stage of the pipeline for reference by texture sample operations.
Inherited Members
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
public sealed class D3D11SamplerState : D3D11DeviceChild, IDisposable, ID3D11Releasable
Properties
| Edit this page View SourceDescription
Gets the description for sampler state that you used to create the sampler-state object.
Declaration
public D3D11SamplerDesc Description { get; }
Property Value
Type | Description |
---|---|
D3D11SamplerDesc |
Handle
Gets an handle representing the D3D11 object interface.
Declaration
public override object Handle { get; }
Property Value
Type | Description |
---|---|
object |