Class D3D11SamplerState
The sampler-state interface holds a description for sampler state that you can bind to any shader stage of the pipeline for reference by texture sample operations.
Implements
Inherited Members
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
[SecurityCritical]
public class D3D11SamplerState : D3D11DeviceChild, IDisposable
Constructors
| Edit this page View SourceD3D11SamplerState(nint)
Initializes a new instance of the D3D11SamplerState class.
Declaration
public D3D11SamplerState(nint comPtr)
Parameters
| Type | Name | Description |
|---|---|---|
| nint | comPtr |
Fields
| Edit this page View SourceD3D11SamplerStateGuid
The interface GUID.
Declaration
public static readonly Guid D3D11SamplerStateGuid
Field Value
| Type | Description |
|---|---|
| Guid |
Properties
| Edit this page View SourceDescription
Gets the description for sampler state that you used to create the sampler-state object.
Declaration
public D3D11SamplerDesc Description { get; }
Property Value
| Type | Description |
|---|---|
| D3D11SamplerDesc |