Struct D3D11Texture2DMsSrv
Specifies the subresources from a multisampled 2D texture to use in a shader resource view.
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
public struct D3D11Texture2DMsSrv : IEquatable<D3D11Texture2DMsSrv>
Constructors
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D3D11Texture2DMsSrv()
Declaration
public D3D11Texture2DMsSrv()
Methods
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Equals(D3D11Texture2DMsSrv)
Declaration
public readonly bool Equals(D3D11Texture2DMsSrv other)
Parameters
Returns
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Equals(object?)
Declaration
public override readonly bool Equals(object? obj)
Parameters
| Type |
Name |
Description |
| object |
obj |
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Returns
Overrides
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GetHashCode()
Declaration
public override readonly int GetHashCode()
Returns
Overrides
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NativeReadFrom(nint)
Declaration
public static D3D11Texture2DMsSrv NativeReadFrom(nint buffer)
Parameters
| Type |
Name |
Description |
| nint |
buffer |
|
Returns
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NativeReadFrom(nint, Span<D3D11Texture2DMsSrv>)
Declaration
public static void NativeReadFrom(nint buffer, Span<D3D11Texture2DMsSrv> objects)
Parameters
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NativeRequiredSize()
Declaration
public static int NativeRequiredSize()
Returns
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NativeRequiredSize(int)
Declaration
public static int NativeRequiredSize(int count)
Parameters
| Type |
Name |
Description |
| int |
count |
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Returns
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NativeWriteTo(nint, in D3D11Texture2DMsSrv)
Declaration
public static void NativeWriteTo(nint buffer, in D3D11Texture2DMsSrv obj)
Parameters
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NativeWriteTo(nint, ReadOnlySpan<D3D11Texture2DMsSrv>)
Declaration
public static void NativeWriteTo(nint buffer, ReadOnlySpan<D3D11Texture2DMsSrv> objects)
Parameters
Operators
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operator ==(D3D11Texture2DMsSrv, D3D11Texture2DMsSrv)
Declaration
public static bool operator ==(D3D11Texture2DMsSrv left, D3D11Texture2DMsSrv right)
Parameters
Returns
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operator !=(D3D11Texture2DMsSrv, D3D11Texture2DMsSrv)
Declaration
public static bool operator !=(D3D11Texture2DMsSrv left, D3D11Texture2DMsSrv right)
Parameters
Returns
Implements