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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
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    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
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    • JeremyAnsel.DirectX.DWrite
      • DWriteBreakCondition
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    • JeremyAnsel.DirectX.DXCommon
      • DXComObject
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    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
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    Struct D2D1LayerParameters

    Contains the content bounds, mask information, opacity settings, and other options for a layer resource.

    Implements
    IEquatable<D2D1LayerParameters>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D2D1
    Assembly: JeremyAnsel.DirectX.D2D1.dll
    Syntax
    public struct D2D1LayerParameters : IEquatable<D2D1LayerParameters>

    Constructors

    | Edit this page View Source

    D2D1LayerParameters(in D2D1RectF, D2D1Geometry?, D2D1AntialiasMode, in D2D1Matrix3X2F, float, D2D1Brush?, D2D1LayerOptions)

    Initializes a new instance of the D2D1LayerParameters struct.

    Declaration
    public D2D1LayerParameters(in D2D1RectF contentBounds, D2D1Geometry? geometricMask, D2D1AntialiasMode maskAntialiasMode, in D2D1Matrix3X2F maskTransform, float opacity, D2D1Brush? opacityBrush, D2D1LayerOptions layerOptions)
    Parameters
    Type Name Description
    D2D1RectF contentBounds

    The content bounds of the layer. Content outside these bounds is not guaranteed to render.

    D2D1Geometry geometricMask

    The geometric mask specifies the area of the layer that is composited into the render target.

    D2D1AntialiasMode maskAntialiasMode

    A value that specifies the antialiasing mode for the geometricMask.

    D2D1Matrix3X2F maskTransform

    A value that specifies the transform that is applied to the geometric mask when composing the layer.

    float opacity

    An opacity value that is applied uniformly to all resources in the layer when compositing to the target.

    D2D1Brush opacityBrush

    A brush that is used to modify the opacity of the layer. The brush is mapped to the layer, and the alpha channel of each mapped brush pixel is multiplied against the corresponding layer pixel.

    D2D1LayerOptions layerOptions

    A value that specifies whether the layer intends to render text with ClearType antialiasing.

    Properties

    | Edit this page View Source

    ContentBounds

    Gets or sets the content bounds of the layer. Content outside these bounds is not guaranteed to render.

    Declaration
    public D2D1RectF ContentBounds { get; set; }
    Property Value
    Type Description
    D2D1RectF
    | Edit this page View Source

    Default

    Gets default parameters.

    Declaration
    public static D2D1LayerParameters Default { get; }
    Property Value
    Type Description
    D2D1LayerParameters
    | Edit this page View Source

    GeometricMask

    Gets or sets the geometric mask specifies the area of the layer that is composited into the render target.

    Declaration
    public D2D1Geometry? GeometricMask { get; set; }
    Property Value
    Type Description
    D2D1Geometry
    | Edit this page View Source

    LayerOptions

    Gets or sets a value that specifies whether the layer intends to render text with ClearType antialiasing.

    Declaration
    public D2D1LayerOptions LayerOptions { get; set; }
    Property Value
    Type Description
    D2D1LayerOptions
    | Edit this page View Source

    MaskAntialiasMode

    Gets or sets a value that specifies the antialiasing mode for the geometricMask.

    Declaration
    public D2D1AntialiasMode MaskAntialiasMode { get; set; }
    Property Value
    Type Description
    D2D1AntialiasMode
    | Edit this page View Source

    MaskTransform

    Gets or sets a value that specifies the transform that is applied to the geometric mask when composing the layer.

    Declaration
    public D2D1Matrix3X2F MaskTransform { get; set; }
    Property Value
    Type Description
    D2D1Matrix3X2F
    | Edit this page View Source

    Opacity

    Gets or sets an opacity value that is applied uniformly to all resources in the layer when compositing to the target.

    Declaration
    public float Opacity { get; set; }
    Property Value
    Type Description
    float
    | Edit this page View Source

    OpacityBrush

    Gets or sets a brush that is used to modify the opacity of the layer. The brush is mapped to the layer, and the alpha channel of each mapped brush pixel is multiplied against the corresponding layer pixel.

    Declaration
    public D2D1Brush? OpacityBrush { get; set; }
    Property Value
    Type Description
    D2D1Brush

    Methods

    | Edit this page View Source

    Equals(D2D1LayerParameters)

    Declaration
    public readonly bool Equals(D2D1LayerParameters other)
    Parameters
    Type Name Description
    D2D1LayerParameters other
    Returns
    Type Description
    bool
    | Edit this page View Source

    Equals(object?)

    Declaration
    public override readonly bool Equals(object? obj)
    Parameters
    Type Name Description
    object obj
    Returns
    Type Description
    bool
    Overrides
    ValueType.Equals(object)
    | Edit this page View Source

    GetHashCode()

    Declaration
    public override readonly int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    ValueType.GetHashCode()
    | Edit this page View Source

    NativeReadFrom(nint)

    Declaration
    public static D2D1LayerParameters NativeReadFrom(nint buffer)
    Parameters
    Type Name Description
    nint buffer
    Returns
    Type Description
    D2D1LayerParameters
    | Edit this page View Source

    NativeReadFrom(nint, Span<D2D1LayerParameters>)

    Declaration
    public static void NativeReadFrom(nint buffer, Span<D2D1LayerParameters> objects)
    Parameters
    Type Name Description
    nint buffer
    Span<D2D1LayerParameters> objects
    | Edit this page View Source

    NativeRequiredSize()

    Declaration
    public static int NativeRequiredSize()
    Returns
    Type Description
    int
    | Edit this page View Source

    NativeRequiredSize(int)

    Declaration
    public static int NativeRequiredSize(int count)
    Parameters
    Type Name Description
    int count
    Returns
    Type Description
    int
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    NativeWriteTo(nint, in D2D1LayerParameters)

    Declaration
    public static void NativeWriteTo(nint buffer, in D2D1LayerParameters obj)
    Parameters
    Type Name Description
    nint buffer
    D2D1LayerParameters obj
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    NativeWriteTo(nint, ReadOnlySpan<D2D1LayerParameters>)

    Declaration
    public static void NativeWriteTo(nint buffer, ReadOnlySpan<D2D1LayerParameters> objects)
    Parameters
    Type Name Description
    nint buffer
    ReadOnlySpan<D2D1LayerParameters> objects

    Operators

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    operator ==(D2D1LayerParameters, D2D1LayerParameters)

    Declaration
    public static bool operator ==(D2D1LayerParameters left, D2D1LayerParameters right)
    Parameters
    Type Name Description
    D2D1LayerParameters left
    D2D1LayerParameters right
    Returns
    Type Description
    bool
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    operator !=(D2D1LayerParameters, D2D1LayerParameters)

    Declaration
    public static bool operator !=(D2D1LayerParameters left, D2D1LayerParameters right)
    Parameters
    Type Name Description
    D2D1LayerParameters left
    D2D1LayerParameters right
    Returns
    Type Description
    bool

    Implements

    IEquatable<T>
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