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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
      • D2D1AntialiasMode
      • D2D1ArcSegment
      • D2D1ArcSize
      • D2D1BezierSegment
      • D2D1Bitmap
      • D2D1BitmapBrush
      • D2D1BitmapBrushProperties
      • D2D1BitmapInterpolationMode
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      • D2D1CapStyle
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      • D2D1CombineMode
      • D2D1CompatibleRenderTargetOptions
      • D2D1Constants
      • D2D1DCInitializeMode
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      • D2D1Error
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      • D2D1Factory
      • D2D1FactoryOptions
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      • D2D1FeatureLevel
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      • D2D1GradientStop
      • D2D1GradientStopCollection
      • D2D1HwndRenderTarget
      • D2D1HwndRenderTargetProperties
      • D2D1Image
      • D2D1InterpolationModeDefinition
      • D2D1KnownColor
      • D2D1Layer
      • D2D1LayerOptions
      • D2D1LayerParameters
      • D2D1LineJoin
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      • D2D1Matrix3X2F
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      • D2D1Utils
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      • ID2D1Releasable
    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3D11
      • D3D11AsyncGetDataOptions
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      • D3D11Utils
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      • D3D11WellKnownPrivateDataId
      • DxgiSwapChainExtensions
      • ID3D11Releasable
    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
      • D3DCompileOptions
      • D3DDisassembleOptions
      • D3DShaderMacro
      • D3DTargets
    • JeremyAnsel.DirectX.DWrite
      • DWriteBreakCondition
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      • DWriteTextureType
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      • DWriteUtils
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      • IDWriteReleasable
    • JeremyAnsel.DirectX.DXMath
      • XMColor
      • XMComparisonRecord
      • XMFloat2
      • XMFloat3
      • XMFloat3X3
      • XMFloat4
      • XMFloat4X3
      • XMFloat4X4
      • XMInt2
      • XMInt3
      • XMInt4
      • XMKnownColor
      • XMMath
      • XMMatrix
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      • XMUInt2
      • XMUInt3
      • XMUInt4
      • XMVector
      • XMVector2
      • XMVector3
      • XMVector4
    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
      • BoundingFrustum
      • BoundingOrientedBox
      • BoundingSphere
      • ContainmentType
      • PlaneIntersectionType
      • TriangleTest
    • JeremyAnsel.DirectX.DXMath.PackedVector
      • Half
      • XMByte2
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      • XMColorRgba
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      • XMU555
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      • XMXDec4
      • XMXDecN4
    • JeremyAnsel.DirectX.Dxgi
      • DxgiAdapter
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      • DxgiAdapterDesc
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    Enum D2D1InterpolationModeDefinition

    This defines the superset of interpolation mode supported by D2D APIs and built-in effects

    Namespace: JeremyAnsel.DirectX.D2D1
    Assembly: JeremyAnsel.DirectX.D2D1.dll
    Syntax
    public enum D2D1InterpolationModeDefinition

    Fields

    Name Description
    Anisotropic

    Uses anisotropic filtering to sample a pattern according to the transformed shape of the bitmap.

    Cubic

    Uses a 16 sample cubic kernel for interpolation. This mode uses the most processing time, but outputs a higher quality image.

    Fant

    Fant interpolation mode.

    HighQualityCubic

    Uses a variable size high quality cubic kernel to perform a pre-downscale the image if downscaling is involved in the transform matrix. Then uses the cubic interpolation mode for the final output.

    Linear

    Uses a four point sample and linear interpolation. This mode uses more processing time than the nearest neighbor mode, but outputs a higher quality image.

    MipmapLinear

    Mipmap Linear interpolation mode.

    MultiSampleLinear

    Uses 4 linear samples within a single pixel for good edge anti-aliasing. This mode is good for scaling down by small amounts on images with few pixels.

    NearestNeighbor

    Samples the nearest single point and uses that exact color. This mode uses less processing time, but outputs the lowest quality image.

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