Enum D3D11Filter
Filtering options during texture sampling.
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
public enum D3D11Filter
Fields
Name | Description |
---|---|
Anisotropic | Use anisotropic interpolation for minification, magnification, and mip-level sampling. |
ComparisonAnisotropic | Use anisotropic interpolation for minification, magnification, and mip-level sampling. Compare the result to the comparison value. |
ComparisonMinLinearMagMipPoint | Use linear interpolation for minification; use point sampling for magnification and mip-level sampling. Compare the result to the comparison value. |
ComparisonMinLinearMagPointMipLinear | Use linear interpolation for minification; use point sampling for magnification; use linear interpolation for mip-level sampling. Compare the result to the comparison value. |
ComparisonMinMagLinearMipPoint | Use linear interpolation for minification and magnification; use point sampling for mip-level sampling. Compare the result to the comparison value. |
ComparisonMinMagMipLinear | Use linear interpolation for minification, magnification, and mip-level sampling. Compare the result to the comparison value. |
ComparisonMinMagMipPoint | Use point sampling for minification, magnification, and mip-level sampling. Compare the result to the comparison value. |
ComparisonMinMagPointMipLinear | Use point sampling for minification and magnification; use linear interpolation for mip-level sampling. Compare the result to the comparison value. |
ComparisonMinPointMagLinearMipPoint | Use point sampling for minification; use linear interpolation for magnification; use point sampling for mip-level sampling. Compare the result to the comparison value. |
ComparisonMinPointMagMipLinear | Use point sampling for minification; use linear interpolation for magnification and mip-level sampling. Compare the result to the comparison value. |
MaximumAnisotropic | Fetch the same set of texels as |
MaximumMinLinearMagMipPoint | Fetch the same set of texels as |
MaximumMinLinearMagPointMipLinear | Fetch the same set of texels as |
MaximumMinMagLinearMipPoint | Fetch the same set of texels as |
MaximumMinMagMipLinear | Fetch the same set of texels as |
MaximumMinMagMipPoint | Fetch the same set of texels as |
MaximumMinMagPointMipLinear | Fetch the same set of texels as |
MaximumMinPointMagLinearMipPoint | Fetch the same set of texels as |
MaximumMinPointMagMipLinear | Fetch the same set of texels as |
MinLinearMagMipPoint | Use linear interpolation for minification; use point sampling for magnification and mip-level sampling. |
MinLinearMagPointMipLinear | Use linear interpolation for minification; use point sampling for magnification; use linear interpolation for mip-level sampling. |
MinMagLinearMipPoint | Use linear interpolation for minification and magnification; use point sampling for mip-level sampling. |
MinMagMipLinear | Use linear interpolation for minification, magnification, and mip-level sampling. |
MinMagMipPoint | Use point sampling for minification, magnification, and mip-level sampling. |
MinMagPointMipLinear | Use point sampling for minification and magnification; use linear interpolation for mip-level sampling. |
MinPointMagLinearMipPoint | Use point sampling for minification; use linear interpolation for magnification; use point sampling for mip-level sampling. |
MinPointMagMipLinear | Use point sampling for minification; use linear interpolation for magnification and mip-level sampling. |
MinimumAnisotropic | Fetch the same set of texels as |
MinimumMinLinearMagMipPoint | Fetch the same set of texels as |
MinimumMinLinearMagPointMipLinear | Fetch the same set of texels as |
MinimumMinMagLinearMipPoint | Fetch the same set of texels as |
MinimumMinMagMipLinear | Fetch the same set of texels as |
MinimumMinMagMipPoint | Fetch the same set of texels as |
MinimumMinMagPointMipLinear | Fetch the same set of texels as |
MinimumMinPointMagLinearMipPoint | Fetch the same set of texels as |
MinimumMinPointMagMipLinear | Fetch the same set of texels as |