Enum D3D11RtvDimension
These flags identify the type of resource that will be viewed as a render target.
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
public enum D3D11RtvDimension
Fields
| Name | Description |
|---|---|
| Buffer | The resource will be accessed as a buffer. |
| Texture1D | The resource will be accessed as a 1D texture. |
| Texture1DArray | The resource will be accessed as an array of 1D textures. |
| Texture2D | The resource will be accessed as a 2D texture. |
| Texture2DArray | The resource will be accessed as an array of 2D textures. |
| Texture2DMs | The resource will be accessed as a 2D texture with multisampling. |
| Texture2DMsArray | The resource will be accessed as an array of 2D textures with multisampling. |
| Texture3D | The resource will be accessed as a 3D texture. |
| Unknown | Do not use this value, as it will cause CreateRenderTargetView(D3D11Resource?, D3D11RenderTargetViewDesc?) to fail. |