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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
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      • D2D1ArcSegment
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      • D2D1Utils
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    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
      • D3D10Device1
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      • D3D10Utils
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    • JeremyAnsel.DirectX.D3D11
      • D3D11AsyncGetDataOptions
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      • D3D11BlendDesc
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      • D3D11RenderTargetBlendDesc
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      • D3D11Resource
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      • D3D11Usage
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      • D3D11WellKnownPrivateDataId
      • DxgiSwapChainExtensions
      • ID3D11Releasable
    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
      • D3DCompileOptions
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      • D3DShaderMacro
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    • JeremyAnsel.DirectX.DWrite
      • DWriteBreakCondition
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      • DWriteUtils
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      • IDWriteReleasable
    • JeremyAnsel.DirectX.DXMath
      • XMColor
      • XMComparisonRecord
      • XMFloat2
      • XMFloat3
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      • XMFloat4X3
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      • XMInt2
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      • XMKnownColor
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      • XMUInt3
      • XMUInt4
      • XMVector
      • XMVector2
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      • XMVector4
    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
      • BoundingFrustum
      • BoundingOrientedBox
      • BoundingSphere
      • ContainmentType
      • PlaneIntersectionType
      • TriangleTest
    • JeremyAnsel.DirectX.DXMath.PackedVector
      • Half
      • XMByte2
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      • XMColorRgba
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      • XMXDec4
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    • JeremyAnsel.DirectX.Dxgi
      • DxgiAdapter
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      • DxgiAdapterDesc
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    Struct D3D11RenderTargetBlendDesc

    Describes the blend state for a render target.

    Implements
    IEquatable<D3D11RenderTargetBlendDesc>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11RenderTargetBlendDesc : IEquatable<D3D11RenderTargetBlendDesc>

    Properties

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    BlendOperation

    Gets or sets a value indicating how to combine the SrcBlend and DestBlend operations.

    Declaration
    public D3D11BlendOperation BlendOperation { get; set; }
    Property Value
    Type Description
    D3D11BlendOperation
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    BlendOperationAlpha

    Gets or sets a value indicating how to combine the SrcBlendAlpha and DestBlendAlpha operations.

    Declaration
    public D3D11BlendOperation BlendOperationAlpha { get; set; }
    Property Value
    Type Description
    D3D11BlendOperation
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    DestinationBlend

    Gets or sets the operation to perform on the current RGB value in the render target.

    Declaration
    public D3D11BlendValue DestinationBlend { get; set; }
    Property Value
    Type Description
    D3D11BlendValue
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    DestinationBlendAlpha

    Gets or sets the operation to perform on the current alpha value in the render target. Blend options that end in _COLOR are not allowed.

    Declaration
    public D3D11BlendValue DestinationBlendAlpha { get; set; }
    Property Value
    Type Description
    D3D11BlendValue
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    IsBlendEnabled

    Gets or sets a value indicating whether blending is enabled.

    Declaration
    public bool IsBlendEnabled { get; set; }
    Property Value
    Type Description
    bool
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    RenderTargetWriteMask

    Gets or sets a write mask.

    Declaration
    public D3D11ColorWriteEnables RenderTargetWriteMask { get; set; }
    Property Value
    Type Description
    D3D11ColorWriteEnables
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    SourceBlend

    Gets or sets the operation to perform on the RGB value that the pixel shader outputs.

    Declaration
    public D3D11BlendValue SourceBlend { get; set; }
    Property Value
    Type Description
    D3D11BlendValue
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    SourceBlendAlpha

    Gets or sets the operation to perform on the alpha value that the pixel shader outputs. Blend options that end in _COLOR are not allowed.

    Declaration
    public D3D11BlendValue SourceBlendAlpha { get; set; }
    Property Value
    Type Description
    D3D11BlendValue

    Methods

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    Equals(D3D11RenderTargetBlendDesc)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D3D11RenderTargetBlendDesc other)
    Parameters
    Type Name Description
    D3D11RenderTargetBlendDesc other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D3D11RenderTargetBlendDesc, D3D11RenderTargetBlendDesc)

    Compares two D3D11RenderTargetBlendDesc objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D3D11RenderTargetBlendDesc left, D3D11RenderTargetBlendDesc right)
    Parameters
    Type Name Description
    D3D11RenderTargetBlendDesc left

    The left D3D11RenderTargetBlendDesc to compare.

    D3D11RenderTargetBlendDesc right

    The right D3D11RenderTargetBlendDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D3D11RenderTargetBlendDesc, D3D11RenderTargetBlendDesc)

    Compares two D3D11RenderTargetBlendDesc objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D3D11RenderTargetBlendDesc left, D3D11RenderTargetBlendDesc right)
    Parameters
    Type Name Description
    D3D11RenderTargetBlendDesc left

    The left D3D11RenderTargetBlendDesc to compare.

    D3D11RenderTargetBlendDesc right

    The right D3D11RenderTargetBlendDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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