Enum D3D11QueryType
Query types.
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
public enum D3D11QueryType
Fields
Name | Description |
---|---|
Event | Determines whether or not the GPU is finished processing commands. |
Occlusion | Get the number of samples that passed the depth and stencil tests in between Begin(D3D11Asynchronous) and End(D3D11Asynchronous). |
OcclusionPredicate | Similar to Occlusion, except GetData returns a BOOL indicating whether or not any samples passed the depth and stencil tests - |
PipelineStatistics | Get pipeline statistics, such as the number of pixel shader invocations in between Begin(D3D11Asynchronous) and End(D3D11Asynchronous). |
StreamOutputOverflowPredicate | Determines whether or not any of the streaming output buffers overflowed in between Begin(D3D11Asynchronous) and End(D3D11Asynchronous). |
StreamOutputOverflowPredicateStream0 | Determines whether or not the stream 0 output buffers overflowed in between Begin(D3D11Asynchronous) and End(D3D11Asynchronous). |
StreamOutputOverflowPredicateStream1 | Determines whether or not the stream 1 output buffers overflowed in between Begin(D3D11Asynchronous) and End(D3D11Asynchronous). |
StreamOutputOverflowPredicateStream2 | Determines whether or not the stream 2 output buffers overflowed in between Begin(D3D11Asynchronous) and End(D3D11Asynchronous). |
StreamOutputOverflowPredicateStream3 | Determines whether or not the stream 3 output buffers overflowed in between Begin(D3D11Asynchronous) and End(D3D11Asynchronous). |
StreamOutputStatistics | Get streaming output statistics. |
StreamOutputStatisticsStream0 | Get streaming output statistics for stream 0. |
StreamOutputStatisticsStream1 | Get streaming output statistics for stream 1. |
StreamOutputStatisticsStream2 | Get streaming output statistics for stream 2. |
StreamOutputStatisticsStream3 | Get streaming output statistics for stream 3. |
Timestamp | Get a timestamp value. |
TimestampDisjoint | Determines whether or not a Timestamp is returning reliable values, and also gives the frequency of the processor enabling you to convert the number of elapsed ticks into seconds. |