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    • JeremyAnsel.DirectX.D2D1
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    • JeremyAnsel.DirectX.D3D10
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    • JeremyAnsel.DirectX.D3DCompiler
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    Struct D3D11SamplerDesc

    Describes a sampler state.

    Implements
    IEquatable<D3D11SamplerDesc>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11SamplerDesc : IEquatable<D3D11SamplerDesc>

    Constructors

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    D3D11SamplerDesc(D3D11Filter, D3D11TextureAddressMode, D3D11TextureAddressMode, D3D11TextureAddressMode, float, uint, D3D11ComparisonFunction, float[], float, float)

    Initializes a new instance of the D3D11SamplerDesc struct.

    Declaration
    public D3D11SamplerDesc(D3D11Filter filter, D3D11TextureAddressMode addressU, D3D11TextureAddressMode addressV, D3D11TextureAddressMode addressW, float mipLodBias, uint maxAnisotropy, D3D11ComparisonFunction comparisonFunction, float[] borderColor, float minLod, float maxLod)
    Parameters
    Type Name Description
    D3D11Filter filter

    The filtering method to use when sampling a texture.

    D3D11TextureAddressMode addressU

    The method to use for resolving a u texture coordinate that is outside the 0 to 1 range.

    D3D11TextureAddressMode addressV

    The method to use for resolving a v texture coordinate that is outside the 0 to 1 range.

    D3D11TextureAddressMode addressW

    The method to use for resolving a w texture coordinate that is outside the 0 to 1 range.

    float mipLodBias

    The offset from the calculated mipmap level.

    uint maxAnisotropy

    The clamping value used if Anisotropic or ComparisonAnisotropic is specified in Filter.

    D3D11ComparisonFunction comparisonFunction

    A function that compares sampled data against existing sampled data.

    float[] borderColor

    The border color to use if Border is specified for AddressU, AddressV, or AddressW.

    float minLod

    The lower end of the mipmap range to clamp access to, where 0 is the largest and most detailed mipmap level and any level higher than that is less detailed.

    float maxLod

    The upper end of the mipmap range to clamp access to, where 0 is the largest and most detailed mipmap level and any level higher than that is less detailed.

    Properties

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    AddressU

    Gets or sets the method to use for resolving a u texture coordinate that is outside the 0 to 1 range.

    Declaration
    public D3D11TextureAddressMode AddressU { get; set; }
    Property Value
    Type Description
    D3D11TextureAddressMode
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    AddressV

    Gets or sets the method to use for resolving a v texture coordinate that is outside the 0 to 1 range.

    Declaration
    public D3D11TextureAddressMode AddressV { get; set; }
    Property Value
    Type Description
    D3D11TextureAddressMode
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    AddressW

    Gets or sets the method to use for resolving a w texture coordinate that is outside the 0 to 1 range.

    Declaration
    public D3D11TextureAddressMode AddressW { get; set; }
    Property Value
    Type Description
    D3D11TextureAddressMode
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    BorderColorA

    Gets or sets the border color alpha component to use if Border is specified for AddressU, AddressV, or AddressW.

    Declaration
    public float BorderColorA { get; set; }
    Property Value
    Type Description
    float
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    BorderColorB

    Gets or sets the border color blue component to use if Border is specified for AddressU, AddressV, or AddressW.

    Declaration
    public float BorderColorB { get; set; }
    Property Value
    Type Description
    float
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    BorderColorG

    Gets or sets the border color green component to use if Border is specified for AddressU, AddressV, or AddressW.

    Declaration
    public float BorderColorG { get; set; }
    Property Value
    Type Description
    float
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    BorderColorR

    Gets or sets the border color red component to use if Border is specified for AddressU, AddressV, or AddressW.

    Declaration
    public float BorderColorR { get; set; }
    Property Value
    Type Description
    float
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    ComparisonFunction

    Gets or sets a function that compares sampled data against existing sampled data.

    Declaration
    public D3D11ComparisonFunction ComparisonFunction { get; set; }
    Property Value
    Type Description
    D3D11ComparisonFunction
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    Default

    Gets default sampler-state values.

    Declaration
    public static D3D11SamplerDesc Default { get; }
    Property Value
    Type Description
    D3D11SamplerDesc
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    Filter

    Gets or sets the filtering method to use when sampling a texture.

    Declaration
    public D3D11Filter Filter { get; set; }
    Property Value
    Type Description
    D3D11Filter
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    MaxAnisotropy

    Gets or sets the clamping value used if Anisotropic or ComparisonAnisotropic is specified in Filter.

    Declaration
    public uint MaxAnisotropy { get; set; }
    Property Value
    Type Description
    uint
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    MaxLod

    Gets or sets the upper end of the mipmap range to clamp access to, where 0 is the largest and most detailed mipmap level and any level higher than that is less detailed.

    Declaration
    public float MaxLod { get; set; }
    Property Value
    Type Description
    float
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    MinLod

    Gets or sets the lower end of the mipmap range to clamp access to, where 0 is the largest and most detailed mipmap level and any level higher than that is less detailed.

    Declaration
    public float MinLod { get; set; }
    Property Value
    Type Description
    float
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    MipLoadBias

    Gets or sets the offset from the calculated mipmap level.

    Declaration
    public float MipLoadBias { get; set; }
    Property Value
    Type Description
    float

    Methods

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    Equals(D3D11SamplerDesc)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D3D11SamplerDesc other)
    Parameters
    Type Name Description
    D3D11SamplerDesc other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D3D11SamplerDesc, D3D11SamplerDesc)

    Compares two D3D11SamplerDesc objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D3D11SamplerDesc left, D3D11SamplerDesc right)
    Parameters
    Type Name Description
    D3D11SamplerDesc left

    The left D3D11SamplerDesc to compare.

    D3D11SamplerDesc right

    The right D3D11SamplerDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D3D11SamplerDesc, D3D11SamplerDesc)

    Compares two D3D11SamplerDesc objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D3D11SamplerDesc left, D3D11SamplerDesc right)
    Parameters
    Type Name Description
    D3D11SamplerDesc left

    The left D3D11SamplerDesc to compare.

    D3D11SamplerDesc right

    The right D3D11SamplerDesc to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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