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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
      • D2D1AntialiasMode
      • D2D1ArcSegment
      • D2D1ArcSize
      • D2D1BezierSegment
      • D2D1Bitmap
      • D2D1BitmapBrush
      • D2D1BitmapBrushProperties
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      • D2D1DCInitializeMode
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      • D2D1TransformedGeometry
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      • D2D1Utils
      • D2D1Vector2F
      • D2D1Vector3F
      • D2D1Vector4F
      • D2D1WindowStates
      • ID2D1Releasable
    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
      • D3D10Device1
      • D3D10DriverType
      • D3D10Error
      • D3D10FeatureLevel
      • D3D10Utils
      • ID3D10Releasable
    • JeremyAnsel.DirectX.D3D11
      • D3D11AsyncGetDataOptions
      • D3D11Asynchronous
      • D3D11BindOptions
      • D3D11BlendDesc
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      • D3D11Box
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      • D3D11BufferExSrv
      • D3D11BufferExSrvOptions
      • D3D11BufferRtv
      • D3D11BufferSrv
      • D3D11BufferUav
      • D3D11BufferUavOptions
      • D3D11ClassInstance
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      • D3D11FeatureDataArchitectureInfo
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      • D3D11FeatureDataD3D11Options1
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      • D3D11FeatureDataD3D9Options1
      • D3D11FeatureDataD3D9ShadowSupport
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      • D3D11FeatureDataFormatSupport
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      • D3D11FeatureDataMarkerSupport
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      • D3D11MappedSubResource
      • D3D11PixelShader
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      • D3D11Rect
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      • D3D11RenderTargetViewDesc
      • D3D11Resource
      • D3D11ResourceDimension
      • D3D11ResourceMiscOptions
      • D3D11RtvDimension
      • D3D11SamplerDesc
      • D3D11SamplerState
      • D3D11ShaderMinPrecisionSupports
      • D3D11ShaderResourceView
      • D3D11ShaderResourceViewDesc
      • D3D11SrvDimension
      • D3D11StencilOperation
      • D3D11StreamOutputDeclarationEntry
      • D3D11SubResourceData
      • D3D11Texture1D
      • D3D11Texture1DArrayDsv
      • D3D11Texture1DArrayRtv
      • D3D11Texture1DArraySrv
      • D3D11Texture1DArrayUav
      • D3D11Texture1DDesc
      • D3D11Texture1DDsv
      • D3D11Texture1DRtv
      • D3D11Texture1DSrv
      • D3D11Texture1DUav
      • D3D11Texture2D
      • D3D11Texture2DArrayDsv
      • D3D11Texture2DArrayRtv
      • D3D11Texture2DArraySrv
      • D3D11Texture2DArrayUav
      • D3D11Texture2DDesc
      • D3D11Texture2DDsv
      • D3D11Texture2DMsArrayDsv
      • D3D11Texture2DMsArrayRtv
      • D3D11Texture2DMsArraySrv
      • D3D11Texture2DMsDsv
      • D3D11Texture2DMsRtv
      • D3D11Texture2DMsSrv
      • D3D11Texture2DRtv
      • D3D11Texture2DSrv
      • D3D11Texture2DUav
      • D3D11Texture3D
      • D3D11Texture3DDesc
      • D3D11Texture3DRtv
      • D3D11Texture3DSrv
      • D3D11Texture3DUav
      • D3D11TextureAddressMode
      • D3D11TextureCubeArraySrv
      • D3D11TextureCubeFace
      • D3D11TextureCubeSrv
      • D3D11TiledResourcesTier
      • D3D11UavDimension
      • D3D11UnorderedAccessView
      • D3D11UnorderedAccessViewDesc
      • D3D11Usage
      • D3D11Utils
      • D3D11VertexShader
      • D3D11View
      • D3D11Viewport
      • D3D11WellKnownPrivateDataId
      • DxgiSwapChainExtensions
      • ID3D11Releasable
    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
      • D3DCompileOptions
      • D3DDisassembleOptions
      • D3DShaderMacro
      • D3DTargets
    • JeremyAnsel.DirectX.DWrite
      • DWriteBreakCondition
      • DWriteClusterMetrics
      • DWriteError
      • DWriteFactory
      • DWriteFactoryType
      • DWriteFlowDirection
      • DWriteFont
      • DWriteFontCollection
      • DWriteFontFace
      • DWriteFontFaceType
      • DWriteFontFamily
      • DWriteFontFeature
      • DWriteFontFeatureTag
      • DWriteFontFile
      • DWriteFontFileType
      • DWriteFontList
      • DWriteFontMetrics
      • DWriteFontSimulations
      • DWriteFontStretch
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      • DWriteFontWeight
      • DWriteGlyphMetrics
      • DWriteGlyphOffset
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      • DWriteInformationalStringId
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      • DWriteLineBreakpoint
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      • DWriteMatrix
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      • DWriteParagraphAlignment
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      • DWriteReadingDirection
      • DWriteRect
      • DWriteRenderingMode
      • DWriteRenderingParams
      • DWriteScriptAnalysis
      • DWriteScriptShape
      • DWriteShapingGlyphProperties
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      • DWriteSize
      • DWriteStrikethrough
      • DWriteTextAlignment
      • DWriteTextFormat
      • DWriteTextLayout
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      • DWriteTextRange
      • DWriteTextureType
      • DWriteTrimming
      • DWriteTrimmingGranularity
      • DWriteTypography
      • DWriteUnderline
      • DWriteUtils
      • DWriteWordWrapping
      • IDWriteReleasable
    • JeremyAnsel.DirectX.DXMath
      • XMColor
      • XMComparisonRecord
      • XMFloat2
      • XMFloat3
      • XMFloat3X3
      • XMFloat4
      • XMFloat4X3
      • XMFloat4X4
      • XMInt2
      • XMInt3
      • XMInt4
      • XMKnownColor
      • XMMath
      • XMMatrix
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      • XMPlane
      • XMQuaternion
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      • XMSwizzle
      • XMUInt2
      • XMUInt3
      • XMUInt4
      • XMVector
      • XMVector2
      • XMVector3
      • XMVector4
    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
      • BoundingFrustum
      • BoundingOrientedBox
      • BoundingSphere
      • ContainmentType
      • PlaneIntersectionType
      • TriangleTest
    • JeremyAnsel.DirectX.DXMath.PackedVector
      • Half
      • XMByte2
      • XMByte4
      • XMByteN2
      • XMByteN4
      • XMColorRgba
      • XMDec4
      • XMDecN4
      • XMFloat3Packed
      • XMFloat3SharedExponent
      • XMHalf2
      • XMHalf4
      • XMShort2
      • XMShort4
      • XMShortN2
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      • XMU555
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      • XMUNibble4
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      • XMUShortN2
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      • XMXDec4
      • XMXDecN4
    • JeremyAnsel.DirectX.Dxgi
      • DxgiAdapter
      • DxgiAdapter1
      • DxgiAdapter2
      • DxgiAdapter3
      • DxgiAdapterDesc
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    Struct D3D11Texture1DArrayUav

    Describes an array of unordered-access 1D texture resources.

    Implements
    IEquatable<D3D11Texture1DArrayUav>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11Texture1DArrayUav : IEquatable<D3D11Texture1DArrayUav>

    Properties

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    ArraySize

    Gets or sets the number of slices in the array.

    Declaration
    public uint ArraySize { get; set; }
    Property Value
    Type Description
    uint
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    FirstArraySlice

    Gets or sets the zero-based index of the first array slice to be accessed.

    Declaration
    public uint FirstArraySlice { get; set; }
    Property Value
    Type Description
    uint
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    MipSlice

    Gets or sets the mipmap slice index.

    Declaration
    public uint MipSlice { get; set; }
    Property Value
    Type Description
    uint

    Methods

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    Equals(D3D11Texture1DArrayUav)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D3D11Texture1DArrayUav other)
    Parameters
    Type Name Description
    D3D11Texture1DArrayUav other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D3D11Texture1DArrayUav, D3D11Texture1DArrayUav)

    Compares two D3D11Texture1DArrayUav objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D3D11Texture1DArrayUav left, D3D11Texture1DArrayUav right)
    Parameters
    Type Name Description
    D3D11Texture1DArrayUav left

    The left D3D11Texture1DArrayUav to compare.

    D3D11Texture1DArrayUav right

    The right D3D11Texture1DArrayUav to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D3D11Texture1DArrayUav, D3D11Texture1DArrayUav)

    Compares two D3D11Texture1DArrayUav objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D3D11Texture1DArrayUav left, D3D11Texture1DArrayUav right)
    Parameters
    Type Name Description
    D3D11Texture1DArrayUav left

    The left D3D11Texture1DArrayUav to compare.

    D3D11Texture1DArrayUav right

    The right D3D11Texture1DArrayUav to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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