Enum D3D11Primitive
Indicates how the pipeline interprets geometry or hull shader input primitives.
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
public enum D3D11Primitive
Fields
| Name | Description |
|---|---|
| Line | Interpret the input primitive as a line. |
| LineAdj | Interpret the input primitive as a line with adjacency data. |
| Patch10ControlPoint | Interpret the input primitive as a control point patch. |
| Patch11ControlPoint | Interpret the input primitive as a control point patch. |
| Patch12ControlPoint | Interpret the input primitive as a control point patch. |
| Patch13ControlPoint | Interpret the input primitive as a control point patch. |
| Patch14ControlPoint | Interpret the input primitive as a control point patch. |
| Patch15ControlPoint | Interpret the input primitive as a control point patch. |
| Patch16ControlPoint | Interpret the input primitive as a control point patch. |
| Patch17ControlPoint | Interpret the input primitive as a control point patch. |
| Patch18ControlPoint | Interpret the input primitive as a control point patch. |
| Patch19ControlPoint | Interpret the input primitive as a control point patch. |
| Patch1ControlPoint | Interpret the input primitive as a control point patch. |
| Patch20ControlPoint | Interpret the input primitive as a control point patch. |
| Patch21ControlPoint | Interpret the input primitive as a control point patch. |
| Patch22ControlPoint | Interpret the input primitive as a control point patch. |
| Patch23ControlPoint | Interpret the input primitive as a control point patch. |
| Patch24ControlPoint | Interpret the input primitive as a control point patch. |
| Patch25ControlPoint | Interpret the input primitive as a control point patch. |
| Patch26ControlPoint | Interpret the input primitive as a control point patch. |
| Patch27ControlPoint | Interpret the input primitive as a control point patch. |
| Patch28ControlPoint | Interpret the input primitive as a control point patch. |
| Patch29ControlPoint | Interpret the input primitive as a control point patch. |
| Patch2ControlPoint | Interpret the input primitive as a control point patch. |
| Patch30ControlPoint | Interpret the input primitive as a control point patch. |
| Patch31ControlPoint | Interpret the input primitive as a control point patch. |
| Patch32ControlPoint | Interpret the input primitive as a control point patch. |
| Patch3ControlPoint | Interpret the input primitive as a control point patch. |
| Patch4ControlPoint | Interpret the input primitive as a control point patch. |
| Patch5ControlPoint | Interpret the input primitive as a control point patch. |
| Patch6ControlPoint | Interpret the input primitive as a control point patch. |
| Patch7ControlPoint | Interpret the input primitive as a control point patch. |
| Patch8ControlPoint | Interpret the input primitive as a control point patch. |
| Patch9ControlPoint | Interpret the input primitive as a control point patch. |
| Point | Interpret the input primitive as a point. |
| Triangle | Interpret the input primitive as a triangle. |
| TriangleAdj | Interpret the input primitive as a triangle with adjacency data. |
| Undefined | The shader has not been initialized with an input primitive type. |