Enum D3D11Primitive
Indicates how the pipeline interprets geometry or hull shader input primitives.
Namespace: JeremyAnsel.DirectX.D3D11
Assembly: JeremyAnsel.DirectX.D3D11.dll
Syntax
public enum D3D11Primitive
Fields
Name | Description |
---|---|
Line | Interpret the input primitive as a line. |
LineAdj | Interpret the input primitive as a line with adjacency data. |
Patch10ControlPoint | Interpret the input primitive as a control point patch. |
Patch11ControlPoint | Interpret the input primitive as a control point patch. |
Patch12ControlPoint | Interpret the input primitive as a control point patch. |
Patch13ControlPoint | Interpret the input primitive as a control point patch. |
Patch14ControlPoint | Interpret the input primitive as a control point patch. |
Patch15ControlPoint | Interpret the input primitive as a control point patch. |
Patch16ControlPoint | Interpret the input primitive as a control point patch. |
Patch17ControlPoint | Interpret the input primitive as a control point patch. |
Patch18ControlPoint | Interpret the input primitive as a control point patch. |
Patch19ControlPoint | Interpret the input primitive as a control point patch. |
Patch1ControlPoint | Interpret the input primitive as a control point patch. |
Patch20ControlPoint | Interpret the input primitive as a control point patch. |
Patch21ControlPoint | Interpret the input primitive as a control point patch. |
Patch22ControlPoint | Interpret the input primitive as a control point patch. |
Patch23ControlPoint | Interpret the input primitive as a control point patch. |
Patch24ControlPoint | Interpret the input primitive as a control point patch. |
Patch25ControlPoint | Interpret the input primitive as a control point patch. |
Patch26ControlPoint | Interpret the input primitive as a control point patch. |
Patch27ControlPoint | Interpret the input primitive as a control point patch. |
Patch28ControlPoint | Interpret the input primitive as a control point patch. |
Patch29ControlPoint | Interpret the input primitive as a control point patch. |
Patch2ControlPoint | Interpret the input primitive as a control point patch. |
Patch30ControlPoint | Interpret the input primitive as a control point patch. |
Patch31ControlPoint | Interpret the input primitive as a control point patch. |
Patch32ControlPoint | Interpret the input primitive as a control point patch. |
Patch3ControlPoint | Interpret the input primitive as a control point patch. |
Patch4ControlPoint | Interpret the input primitive as a control point patch. |
Patch5ControlPoint | Interpret the input primitive as a control point patch. |
Patch6ControlPoint | Interpret the input primitive as a control point patch. |
Patch7ControlPoint | Interpret the input primitive as a control point patch. |
Patch8ControlPoint | Interpret the input primitive as a control point patch. |
Patch9ControlPoint | Interpret the input primitive as a control point patch. |
Point | Interpret the input primitive as a point. |
Triangle | Interpret the input primitive as a triangle. |
TriangleAdj | Interpret the input primitive as a triangle with adjacency data. |
Undefined | The shader has not been initialized with an input primitive type. |