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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
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    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3D11
      • D3D11AsyncGetDataOptions
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    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
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    • JeremyAnsel.DirectX.DWrite
      • DWriteBreakCondition
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    • JeremyAnsel.DirectX.DXMath
      • XMColor
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    • JeremyAnsel.DirectX.DXMath.Collision
      • BoundingBox
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    • JeremyAnsel.DirectX.DXMath.PackedVector
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    • JeremyAnsel.DirectX.Dxgi
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    Enum DWriteNumberSubstitutionMethod

    How to apply number substitution on digits and related punctuation.

    Namespace: JeremyAnsel.DirectX.DWrite
    Assembly: JeremyAnsel.DirectX.DWrite.dll
    Syntax
    public enum DWriteNumberSubstitutionMethod

    Fields

    Name Description
    Contextual

    If the culture is Arabic or Farsi, specifies that the number shape depend on the context. Either traditional or nominal number shape are used depending on the nearest preceding strong character or (if there is none) the reading direction of the paragraph.

    FromCulture

    Specifies that the substitution method should be determined based on LOCALE_IDIGITSUBSTITUTION value of the specified text culture.

    National

    Specifies that number are rendered using the national number shape as specified by the LOCALE_SNATIVEDIGITS value of the specified text culture.

    None

    Specifies that code points 0x30-0x39 are always rendered as nominal numeral shapes (ones of the European number), i.e., no substitution is performed.

    Traditional

    Specifies that number are rendered using the traditional shape for the specified culture. For most cultures, this is the same as NativeNational. However, NativeNational results in Latin number for some Arabic cultures, whereas this value results in Arabic number for all Arabic cultures.

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