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    • JeremyAnsel.DirectX.D2D1
      • D2D1AlphaMode
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    • JeremyAnsel.DirectX.D3D10
      • D3D10CreateDeviceOptions
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    • JeremyAnsel.DirectX.D3D11
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    • JeremyAnsel.DirectX.D3DCompiler
      • D3DCompile
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    • JeremyAnsel.DirectX.DXMath
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    Struct D3D11QueryDataPipelineStatistics

    Query information about graphics-pipeline activity in between calls to Begin(D3D11Asynchronous) and End(D3D11Asynchronous).

    Implements
    IEquatable<D3D11QueryDataPipelineStatistics>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: JeremyAnsel.DirectX.D3D11
    Assembly: JeremyAnsel.DirectX.D3D11.dll
    Syntax
    public struct D3D11QueryDataPipelineStatistics : IEquatable<D3D11QueryDataPipelineStatistics>

    Properties

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    ComputeShaderInvocations

    Gets the number of times a compute shader was invoked.

    Declaration
    public ulong ComputeShaderInvocations { get; }
    Property Value
    Type Description
    ulong
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    DomainShaderInvocations

    Gets the number of times a domain shader was invoked.

    Declaration
    public ulong DomainShaderInvocations { get; }
    Property Value
    Type Description
    ulong
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    GeometryShaderInvocations

    Gets the number of times a geometry shader was invoked.

    Declaration
    public ulong GeometryShaderInvocations { get; }
    Property Value
    Type Description
    ulong
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    GeometryShaderPrimitives

    Gets the number of primitives output by a geometry shader.

    Declaration
    public ulong GeometryShaderPrimitives { get; }
    Property Value
    Type Description
    ulong
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    HullShaderInvocations

    Gets the number of times a hull shader was invoked.

    Declaration
    public ulong HullShaderInvocations { get; }
    Property Value
    Type Description
    ulong
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    InputAssemblerPrimitives

    Gets the number of primitives read by the input assembler.

    Declaration
    public ulong InputAssemblerPrimitives { get; }
    Property Value
    Type Description
    ulong
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    InputAssemblerVertices

    Gets the number of vertices read by input assembler.

    Declaration
    public ulong InputAssemblerVertices { get; }
    Property Value
    Type Description
    ulong
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    PixelShaderInvocations

    Gets the number of times a pixel shader was invoked.

    Declaration
    public ulong PixelShaderInvocations { get; }
    Property Value
    Type Description
    ulong
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    RasterizerInvocations

    Gets the number of primitives that were sent to the rasterizer.

    Declaration
    public ulong RasterizerInvocations { get; }
    Property Value
    Type Description
    ulong
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    RasterizerPrimitives

    Gets the number of primitives that were rendered.

    Declaration
    public ulong RasterizerPrimitives { get; }
    Property Value
    Type Description
    ulong
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    VertexShaderInvocations

    Gets the number of times a vertex shader was invoked.

    Declaration
    public ulong VertexShaderInvocations { get; }
    Property Value
    Type Description
    ulong

    Methods

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    Equals(D3D11QueryDataPipelineStatistics)

    Determines whether the specified object is equal to the current object.

    Declaration
    public bool Equals(D3D11QueryDataPipelineStatistics other)
    Parameters
    Type Name Description
    D3D11QueryDataPipelineStatistics other

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

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    Equals(object)

    Determines whether the specified object is equal to the current object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with the current object.

    Returns
    Type Description
    bool

    true if the specified object is equal to the current object; otherwise, false.

    Overrides
    ValueType.Equals(object)
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    GetHashCode()

    Returns the hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer that is the hash code for this instance.

    Overrides
    ValueType.GetHashCode()

    Operators

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    operator ==(D3D11QueryDataPipelineStatistics, D3D11QueryDataPipelineStatistics)

    Compares two D3D11QueryDataPipelineStatistics objects. The result specifies whether the values of the two objects are equal.

    Declaration
    public static bool operator ==(D3D11QueryDataPipelineStatistics left, D3D11QueryDataPipelineStatistics right)
    Parameters
    Type Name Description
    D3D11QueryDataPipelineStatistics left

    The left D3D11QueryDataPipelineStatistics to compare.

    D3D11QueryDataPipelineStatistics right

    The right D3D11QueryDataPipelineStatistics to compare.

    Returns
    Type Description
    bool

    true if the values of left and right are equal; otherwise, false.

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    operator !=(D3D11QueryDataPipelineStatistics, D3D11QueryDataPipelineStatistics)

    Compares two D3D11QueryDataPipelineStatistics objects. The result specifies whether the values of the two objects are unequal.

    Declaration
    public static bool operator !=(D3D11QueryDataPipelineStatistics left, D3D11QueryDataPipelineStatistics right)
    Parameters
    Type Name Description
    D3D11QueryDataPipelineStatistics left

    The left D3D11QueryDataPipelineStatistics to compare.

    D3D11QueryDataPipelineStatistics right

    The right D3D11QueryDataPipelineStatistics to compare.

    Returns
    Type Description
    bool

    true if the values of left and right differ; otherwise, false.

    Implements

    IEquatable<T>
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