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    • SharpAssimp
      • Animation
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      • UVTransform
      • UVTransformFlags
      • VectorKey
      • VertexWeight
    • SharpAssimp.Configs
      • ACEvaluateSubdivisionConfig
      • ACSeparateBackfaceCullConfig
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      • BooleanPropertyConfig
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      • FBXOptimizeEmptyAnimationCurvesConfig
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      • FavorSpeedConfig
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      • GlobalKeyFrameImportConfig
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      • IFCCylindricalTessellationConfig
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      • LWSAnimationEndConfig
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    • SharpAssimp.Unmanaged
      • AiAnimMesh
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      • UnmanagedFunctionNameAttribute
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    Struct VertexWeight

    Represents a single influence of a bone on a vertex.

    Implements
    IEquatable<VertexWeight>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: SharpAssimp
    Assembly: SharpAssimp.dll
    Syntax
    public record struct VertexWeight : IEquatable<VertexWeight>

    Constructors

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    VertexWeight(int, float)

    Represents a single influence of a bone on a vertex.

    Declaration
    public VertexWeight(int VertexID, float Weight)
    Parameters
    Type Name Description
    int VertexID

    Index of the vertex which is influenced by the bone.

    float Weight

    Strength of the influence in range of (0...1). All influences from all bones at one vertex amounts to 1.

    Properties

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    VertexID

    Index of the vertex which is influenced by the bone.

    Declaration
    public int VertexID { readonly get; set; }
    Property Value
    Type Description
    int
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    Weight

    Strength of the influence in range of (0...1). All influences from all bones at one vertex amounts to 1.

    Declaration
    public float Weight { readonly get; set; }
    Property Value
    Type Description
    float

    Implements

    IEquatable<T>
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