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    Class MDLColorMapConfig

    Configuration to set the colormap (palette) to be used to decode embedded textures in MDL (Quake or 3DG5) files. This must be a valid path to a file. The file is 768 (256 * 3) bytes alrge and contains RGB triplets for each of the 256 palette entries. If the file is not found, a default palette (from Quake 1) is used. The default value is "colormap.lmp".

    Inheritance
    object
    PropertyConfig
    StringPropertyConfig
    MDLColorMapConfig
    Inherited Members
    StringPropertyConfig.Value
    StringPropertyConfig.DefaultValue
    StringPropertyConfig.SetDefaultValue()
    PropertyConfig.Name
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: SharpAssimp.Configs
    Assembly: SharpAssimp.dll
    Syntax
    public sealed class MDLColorMapConfig : StringPropertyConfig

    Constructors

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    MDLColorMapConfig(string)

    Constructs a new MDLColorMapConfig.

    Declaration
    public MDLColorMapConfig(string fileName)
    Parameters
    Type Name Description
    string fileName

    Colormap filename

    Properties

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    MDLColorMapConfigName

    Gets the string name used by MDLColorMapConfig.

    Declaration
    public static string MDLColorMapConfigName { get; }
    Property Value
    Type Description
    string
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