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    • SharpAssimp
      • Animation
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      • Scene
      • SceneFlags
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      • TextureFlags
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      • TextureOperation
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      • UVTransform
      • UVTransformFlags
      • VectorKey
      • VertexWeight
    • SharpAssimp.Configs
      • ACEvaluateSubdivisionConfig
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      • FBXImportEmbeddedTexturesConfig
      • FBXImportEmbeddedTexturesLegacyNamingConfig
      • FBXImportLightsConfig
      • FBXImportMaterialsConfig
      • FBXOptimizeEmptyAnimationCurvesConfig
      • FBXPreservePivotsConfig
      • FBXStrictModeConfig
      • FavorSpeedConfig
      • FloatPropertyConfig
      • GlobalKeyFrameImportConfig
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      • IFCCylindricalTessellationConfig
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      • IFCUseCustomTriangulationConfig
      • IRRAnimationFrameRateConfig
      • IgnoreTextureCoordinatesConfig
      • IntegerPropertyConfig
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      • LWSAnimationEndConfig
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      • MD2KeyFrameImportConfig
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      • OgreMaterialFileConfig
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      • PropertyConfig
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      • UnrealHandleFlagsConfig
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      • XFileUseDoublesConfig
    • SharpAssimp.Unmanaged
      • AiAnimMesh
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      • AssimpLibrary
      • Platform
      • UnmanagedFunctionNameAttribute
      • UnmanagedLibrary
      • UnmanagedLibraryResolver

    Enum TextureOperation

    Defines how the Nth texture of a specific type is combined with the result of all previous layers.

    Example (left: key, right: value):

    DiffColor0     - gray
    DiffTextureOp0 - TextureOperation.Multiply
    DiffTexture0   - tex1.png
    DiffTextureOp0 - TextureOperation.Add
    DiffTexture1   - tex2.png

    Written as an equation, the final diffuse term for a specific pixel would be:

    diffFinal = DiffColor0 * sampleTex(DiffTexture0, UV0) + sampleTex(DiffTexture1, UV0) * diffContrib;
    Namespace: SharpAssimp
    Assembly: SharpAssimp.dll
    Syntax
    public enum TextureOperation

    Fields

    Name Description
    Add

    T = T1 + T2

    Divide

    T = T1 / T2

    Multiply

    T = T1 * T2

    SignedAdd

    T = T1 + (T2 - 0.5)

    SmoothAdd

    T = (T1 + T2) - (T1 * T2)

    Subtract

    T = T1 - T2

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