Class MD3ShaderSourceConfig
Specifies the Quake 3 shader file to be used for a particular MD3 file. This can be a full path or relative to where all MD3 shaders reside. the default string value is an empty string.
Inherited Members
Namespace: SharpAssimp.Configs
Assembly: SharpAssimp.dll
Syntax
public sealed class MD3ShaderSourceConfig : StringPropertyConfig
Constructors
| Edit this page View SourceMD3ShaderSourceConfig(string)
Constructs a new MD3ShaderSourceConfig.
Declaration
public MD3ShaderSourceConfig(string shaderFile)
Parameters
| Type | Name | Description |
|---|---|---|
| string | shaderFile | The shader file. |
Properties
| Edit this page View SourceMD3ShaderSourceConfigName
Gets the string name used by MD3ShaderSourceConfig.
Declaration
public static string MD3ShaderSourceConfigName { get; }
Property Value
| Type | Description |
|---|---|
| string |