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    Class KeepSceneHierarchyConfig

    Configuration for the PreTransformVertices step to keep the scene hierarchy. Meshes are moved to worldspace, but no optimization is performed where meshes with the same materials are not joined. This option can be useful if you have a scene hierarchy that contains important additional information which you intend to parse. The default value is false.

    Inheritance
    object
    PropertyConfig
    BooleanPropertyConfig
    KeepSceneHierarchyConfig
    Inherited Members
    BooleanPropertyConfig.Value
    BooleanPropertyConfig.DefaultValue
    BooleanPropertyConfig.SetDefaultValue()
    PropertyConfig.Name
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: SharpAssimp.Configs
    Assembly: SharpAssimp.dll
    Syntax
    public sealed class KeepSceneHierarchyConfig : BooleanPropertyConfig

    Constructors

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    KeepSceneHierarchyConfig(bool)

    Constructs a new KeepHierarchyConfig.

    Declaration
    public KeepSceneHierarchyConfig(bool keepHierarchy)
    Parameters
    Type Name Description
    bool keepHierarchy

    True to keep the hierarchy, false otherwise.

    Properties

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    KeepSceneHierarchyConfigName

    Gets the string name used by KeepSceneHierarchyConfig.

    Declaration
    public static string KeepSceneHierarchyConfigName { get; }
    Property Value
    Type Description
    string
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    In this article
    • Constructors
      • KeepSceneHierarchyConfig(bool)
    • Properties
      • KeepSceneHierarchyConfigName
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