Class UnrealHandleFlagsConfig
Configures the UNREAL 3D loader to separate faces with different surface flags (e.g. two-sided vs single-sided). The default value is true.
Inherited Members
Namespace: SharpAssimp.Configs
Assembly: SharpAssimp.dll
Syntax
public sealed class UnrealHandleFlagsConfig : BooleanPropertyConfig
Constructors
| Edit this page View SourceUnrealHandleFlagsConfig(bool)
Constructs a new UnrealHandleFlagsConfig.
Declaration
public UnrealHandleFlagsConfig(bool handleFlags)
Parameters
Type | Name | Description |
---|---|---|
bool | handleFlags | True if the unreal loader should separate faces with different surface flags, false otherwise. |
Properties
| Edit this page View SourceUnrealHandleFlagsConfigName
Gets the string name used by UnrealHandleFlagsConfig.
Declaration
public static string UnrealHandleFlagsConfigName { get; }
Property Value
Type | Description |
---|---|
string |