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    • SharpAssimp
      • Animation
      • AnimationBehaviour
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      • AssimpContext
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      • BlendMode
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      • ConsoleLogStream
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      • EmbeddedTexture
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      • FreeNativeDelegate
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      • ImporterDescription
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      • Light
      • LightSourceType
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      • Material
      • Material.PBRMaterialProperties
      • Material.ShaderMaterialProperties
      • MaterialProperty
      • Matrix3x3
      • MemoryHelper
      • Mesh
      • MeshAnimationAttachment
      • MeshAnimationChannel
      • MeshKey
      • MeshMorphAnimationChannel
      • MeshMorphKey
      • MeshMorphingMethod
      • MetaDataType
      • Metadata
      • Metadata.Entry
      • NativeCustomMarshalerAttribute
      • Node
      • NodeAnimationChannel
      • NodeCollection
      • Origin
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      • PrimitiveType
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      • ReturnCode
      • Scene
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      • TextureSlot
      • TextureType
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      • UVTransform
      • UVTransformFlags
      • VectorKey
      • VertexWeight
    • SharpAssimp.Configs
      • ACEvaluateSubdivisionConfig
      • ACSeparateBackfaceCullConfig
      • ASEReconstructNormalsConfig
      • AnimationAccuracyConfig
      • AppScaleConfig
      • BooleanPropertyConfig
      • ColladaIgnoreUpDirectionConfig
      • ColladaUseColladaNamesConfig
      • DeboneAllOrNoneConfig
      • DeboneThresholdConfig
      • ExportPointCloudsConfig
      • FBXConvertToMetersConfig
      • FBXImportAllGeometryLayersConfig
      • FBXImportAllMaterialsConfig
      • FBXImportAnimationsConfig
      • FBXImportCamerasConfig
      • FBXImportEmbeddedTexturesConfig
      • FBXImportEmbeddedTexturesLegacyNamingConfig
      • FBXImportLightsConfig
      • FBXImportMaterialsConfig
      • FBXOptimizeEmptyAnimationCurvesConfig
      • FBXPreservePivotsConfig
      • FBXStrictModeConfig
      • FavorSpeedConfig
      • FloatPropertyConfig
      • GlobalKeyFrameImportConfig
      • GlobalScaleConfig
      • IFCCylindricalTessellationConfig
      • IFCSkipSpaceRepresentationsConfig
      • IFCSmoothingAngleConfig
      • IFCUseCustomTriangulationConfig
      • IRRAnimationFrameRateConfig
      • IgnoreTextureCoordinatesConfig
      • IntegerPropertyConfig
      • KeepSceneHierarchyConfig
      • LWOImportOneLayerConfig
      • LWSAnimationEndConfig
      • LWSAnimationStartConfig
      • MD2KeyFrameImportConfig
      • MD3HandleMultiPartConfig
      • MD3KeyFrameImportConfig
      • MD3ShaderSourceConfig
      • MD3SkinNameConfig
      • MD5NoAnimationAutoLoadConfig
      • MDLColorMapConfig
      • MDLKeyFrameImportConfig
      • MaterialExcludeListConfig
      • MatrixPropertyConfig
      • MaxBoneCountConfig
      • MeasureTimeConfig
      • MeshTriangleLimitConfig
      • MeshVertexLimitConfig
      • MultithreadingConfig
      • NoSkeletonMeshesConfig
      • NodeExcludeListConfig
      • NormalSmoothingAngleConfig
      • NormalizeVertexComponentsConfig
      • OgreMaterialFileConfig
      • OgreTextureTypeFromFilenameConfig
      • PropertyConfig
      • RemoveComponentConfig
      • RemoveDegeneratePrimitivesCheckAreaConfig
      • RemoveDegeneratePrimitivesConfig
      • RemoveEmptyBonesConfig
      • RootTransformationConfig
      • SMDKeyFrameImportConfig
      • SmdLoadAnimationListConfig
      • SortByPrimitiveTypeConfig
      • StringPropertyConfig
      • TangentSmoothingAngleConfig
      • TangentTextureChannelIndexConfig
      • TerragenComputeTexCoordsConfig
      • TransformUVConfig
      • UnrealHandleFlagsConfig
      • UnrealKeyFrameImportConfig
      • VertexBoneWeightLimitConfig
      • VertexCacheSizeConfig
      • XFileUseDoublesConfig
    • SharpAssimp.Unmanaged
      • AiAnimMesh
      • AiAnimation
      • AiBone
      • AiCamera
      • AiConfigs
      • AiDefines
      • AiExportDataBlob
      • AiExportFormatDesc
      • AiFace
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      • AiImporterDesc
      • AiLight
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      • AiMatKeys
      • AiMaterial
      • AiMaterialProperty
      • AiMemoryInfo
      • AiMesh
      • AiMeshAnim
      • AiMeshColorArray
      • AiMeshMorphAnim
      • AiMeshMorphKey
      • AiMeshTextureCoordinateArray
      • AiMeshUVComponentArray
      • AiMetadata
      • AiMetadataEntry
      • AiNode
      • AiNodeAnim
      • AiScene
      • AiString
      • AiTexture
      • AssimpLibrary
      • Platform
      • UnmanagedFunctionNameAttribute
      • UnmanagedLibrary
      • UnmanagedLibraryResolver

    Class MeshAnimationChannel

    Describes vertex-based animations for a single mesh or a group of meshes. Meshes carry the animation data for each frame. The purpose of this object is to define keyframes, linking each mesh attachment to a particular point in a time.

    Inheritance
    object
    MeshAnimationChannel
    Implements
    IMarshalable<MeshAnimationChannel, AiMeshAnim>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: SharpAssimp
    Assembly: SharpAssimp.dll
    Syntax
    public sealed class MeshAnimationChannel : IMarshalable<MeshAnimationChannel, AiMeshAnim>

    Constructors

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    MeshAnimationChannel()

    Constructs a new instance of the MeshAnimationChannel class.

    Declaration
    public MeshAnimationChannel()

    Properties

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    HasMeshKeys

    Gets if this animation channel has mesh keys - this should always be true.

    Declaration
    public bool HasMeshKeys { get; }
    Property Value
    Type Description
    bool
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    MeshKeyCount

    Gets the number of meshkeys in this animation channel. There will always be at least one key.

    Declaration
    public int MeshKeyCount { get; }
    Property Value
    Type Description
    int
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    MeshKeys

    Gets the mesh keyframes of the animation. This should not be null.

    Declaration
    public List<MeshKey> MeshKeys { get; }
    Property Value
    Type Description
    List<MeshKey>
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    MeshName

    Gets or sets the name of the mesh to be animated. Empty strings are not allowed, animation meshes need to be named (not necessarily uniquely, the name can basically serve as a wildcard to select a group of meshes with similar animation setup).

    Declaration
    public string MeshName { get; set; }
    Property Value
    Type Description
    string

    Methods

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    FreeNative(nint, bool)

    Frees unmanaged memory created by ToNative(nint, out Native).

    Declaration
    public static void FreeNative(nint nativeValue, bool freeNative)
    Parameters
    Type Name Description
    nint nativeValue

    Native value to free

    bool freeNative

    True if the unmanaged memory should be freed, false otherwise.

    Implements

    IMarshalable<Managed, Native>
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