Class MD3SkinNameConfig
Tells the MD3 loader which skin files to load. When loading MD3 files, Assimp checks whether a file named "md3_file_name"_"skin_name".skin exists. These files are used by Quake III to be able to assign different skins (e.g. red and blue team) to models. 'default', 'red', 'blue' are typical skin names. The default string value is "default".
Inherited Members
Namespace: SharpAssimp.Configs
Assembly: SharpAssimp.dll
Syntax
public sealed class MD3SkinNameConfig : StringPropertyConfig
Constructors
| Edit this page View SourceMD3SkinNameConfig(string)
Constructs a new MD3SkinNameConfig.
Declaration
public MD3SkinNameConfig(string skinName)
Parameters
Type | Name | Description |
---|---|---|
string | skinName | The skin name. |
Properties
| Edit this page View SourceMD3SkinNameConfigName
Gets the string name used by MD3SkinNameConfig.
Declaration
public static string MD3SkinNameConfigName { get; }
Property Value
Type | Description |
---|---|
string |