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    Class MD3SkinNameConfig

    Tells the MD3 loader which skin files to load. When loading MD3 files, Assimp checks whether a file named "md3_file_name"_"skin_name".skin exists. These files are used by Quake III to be able to assign different skins (e.g. red and blue team) to models. 'default', 'red', 'blue' are typical skin names. The default string value is "default".

    Inheritance
    object
    PropertyConfig
    StringPropertyConfig
    MD3SkinNameConfig
    Inherited Members
    StringPropertyConfig.Value
    StringPropertyConfig.DefaultValue
    StringPropertyConfig.SetDefaultValue()
    PropertyConfig.Name
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: SharpAssimp.Configs
    Assembly: SharpAssimp.dll
    Syntax
    public sealed class MD3SkinNameConfig : StringPropertyConfig

    Constructors

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    MD3SkinNameConfig(string)

    Constructs a new MD3SkinNameConfig.

    Declaration
    public MD3SkinNameConfig(string skinName)
    Parameters
    Type Name Description
    string skinName

    The skin name.

    Properties

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    MD3SkinNameConfigName

    Gets the string name used by MD3SkinNameConfig.

    Declaration
    public static string MD3SkinNameConfigName { get; }
    Property Value
    Type Description
    string
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