• Api Documentation
  • Source Code
Search Results for

    Show / Hide Table of Contents
    • SharpAssimp
      • Animation
      • AnimationBehaviour
      • AnimationInterpolation
      • AssimpContext
      • AssimpException
      • BlendMode
      • Bone
      • BoundingBox
      • Camera
      • CompileFlags
      • ConsoleLogStream
      • DefaultLogStream
      • EmbeddedTexture
      • ExcludeComponent
      • ExportDataBlob
      • ExportFormatDescription
      • Face
      • FileIOMode
      • FileIOSystem
      • FreeNativeDelegate
      • IMarshalable<Managed, Native>
      • INativeCustomMarshaler
      • IOStream
      • IOSystem
      • ImporterDescription
      • ImporterFeatureFlags
      • Light
      • LightSourceType
      • LogStream
      • LoggingCallback
      • Material
      • Material.PBRMaterialProperties
      • Material.ShaderMaterialProperties
      • MaterialProperty
      • Matrix3x3
      • MemoryHelper
      • Mesh
      • MeshAnimationAttachment
      • MeshAnimationChannel
      • MeshKey
      • MeshMorphAnimationChannel
      • MeshMorphKey
      • MeshMorphingMethod
      • MetaDataType
      • Metadata
      • Metadata.Entry
      • NativeCustomMarshalerAttribute
      • Node
      • NodeAnimationChannel
      • NodeCollection
      • Origin
      • PostProcessPreset
      • PostProcessSteps
      • PrimitiveType
      • PropertyType
      • QuaternionKey
      • Ray
      • ReturnCode
      • Scene
      • SceneFlags
      • ShadingMode
      • Texel
      • TextureFlags
      • TextureMapping
      • TextureOperation
      • TextureSlot
      • TextureType
      • TextureWrapMode
      • UVTransform
      • UVTransformFlags
      • VectorKey
      • VertexWeight
    • SharpAssimp.Configs
      • ACEvaluateSubdivisionConfig
      • ACSeparateBackfaceCullConfig
      • ASEReconstructNormalsConfig
      • AnimationAccuracyConfig
      • AppScaleConfig
      • BooleanPropertyConfig
      • ColladaIgnoreUpDirectionConfig
      • ColladaUseColladaNamesConfig
      • DeboneAllOrNoneConfig
      • DeboneThresholdConfig
      • ExportPointCloudsConfig
      • FBXConvertToMetersConfig
      • FBXImportAllGeometryLayersConfig
      • FBXImportAllMaterialsConfig
      • FBXImportAnimationsConfig
      • FBXImportCamerasConfig
      • FBXImportEmbeddedTexturesConfig
      • FBXImportEmbeddedTexturesLegacyNamingConfig
      • FBXImportLightsConfig
      • FBXImportMaterialsConfig
      • FBXOptimizeEmptyAnimationCurvesConfig
      • FBXPreservePivotsConfig
      • FBXStrictModeConfig
      • FavorSpeedConfig
      • FloatPropertyConfig
      • GlobalKeyFrameImportConfig
      • GlobalScaleConfig
      • IFCCylindricalTessellationConfig
      • IFCSkipSpaceRepresentationsConfig
      • IFCSmoothingAngleConfig
      • IFCUseCustomTriangulationConfig
      • IRRAnimationFrameRateConfig
      • IgnoreTextureCoordinatesConfig
      • IntegerPropertyConfig
      • KeepSceneHierarchyConfig
      • LWOImportOneLayerConfig
      • LWSAnimationEndConfig
      • LWSAnimationStartConfig
      • MD2KeyFrameImportConfig
      • MD3HandleMultiPartConfig
      • MD3KeyFrameImportConfig
      • MD3ShaderSourceConfig
      • MD3SkinNameConfig
      • MD5NoAnimationAutoLoadConfig
      • MDLColorMapConfig
      • MDLKeyFrameImportConfig
      • MaterialExcludeListConfig
      • MatrixPropertyConfig
      • MaxBoneCountConfig
      • MeasureTimeConfig
      • MeshTriangleLimitConfig
      • MeshVertexLimitConfig
      • MultithreadingConfig
      • NoSkeletonMeshesConfig
      • NodeExcludeListConfig
      • NormalSmoothingAngleConfig
      • NormalizeVertexComponentsConfig
      • OgreMaterialFileConfig
      • OgreTextureTypeFromFilenameConfig
      • PropertyConfig
      • RemoveComponentConfig
      • RemoveDegeneratePrimitivesCheckAreaConfig
      • RemoveDegeneratePrimitivesConfig
      • RemoveEmptyBonesConfig
      • RootTransformationConfig
      • SMDKeyFrameImportConfig
      • SmdLoadAnimationListConfig
      • SortByPrimitiveTypeConfig
      • StringPropertyConfig
      • TangentSmoothingAngleConfig
      • TangentTextureChannelIndexConfig
      • TerragenComputeTexCoordsConfig
      • TransformUVConfig
      • UnrealHandleFlagsConfig
      • UnrealKeyFrameImportConfig
      • VertexBoneWeightLimitConfig
      • VertexCacheSizeConfig
      • XFileUseDoublesConfig
    • SharpAssimp.Unmanaged
      • AiAnimMesh
      • AiAnimation
      • AiBone
      • AiCamera
      • AiConfigs
      • AiDefines
      • AiExportDataBlob
      • AiExportFormatDesc
      • AiFace
      • AiFile
      • AiFileCloseProc
      • AiFileFlushProc
      • AiFileIO
      • AiFileOpenProc
      • AiFileReadProc
      • AiFileSeek
      • AiFileTellProc
      • AiFileWriteProc
      • AiImporterDesc
      • AiLight
      • AiLogStream
      • AiLogStreamCallback
      • AiMatKeys
      • AiMaterial
      • AiMaterialProperty
      • AiMemoryInfo
      • AiMesh
      • AiMeshAnim
      • AiMeshColorArray
      • AiMeshMorphAnim
      • AiMeshMorphKey
      • AiMeshTextureCoordinateArray
      • AiMeshUVComponentArray
      • AiMetadata
      • AiMetadataEntry
      • AiNode
      • AiNodeAnim
      • AiScene
      • AiString
      • AiTexture
      • AssimpLibrary
      • Platform
      • UnmanagedFunctionNameAttribute
      • UnmanagedLibrary
      • UnmanagedLibraryResolver

    Class IgnoreTextureCoordinatesConfig

    Configuration for the FindInvalidData step. Set to true to ignore texture coordinates. This may be useful if you have to assign different kinds of textures, like seasonally variable ones - one for summer and one for winter. Default is false.

    Inheritance
    object
    PropertyConfig
    BooleanPropertyConfig
    IgnoreTextureCoordinatesConfig
    Inherited Members
    BooleanPropertyConfig.Value
    BooleanPropertyConfig.DefaultValue
    BooleanPropertyConfig.SetDefaultValue()
    PropertyConfig.Name
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: SharpAssimp.Configs
    Assembly: SharpAssimp.dll
    Syntax
    public sealed class IgnoreTextureCoordinatesConfig : BooleanPropertyConfig

    Constructors

    | Edit this page View Source

    IgnoreTextureCoordinatesConfig(bool)

    Constructs a new IgnoreTextureCoordinatesConfig.

    Declaration
    public IgnoreTextureCoordinatesConfig(bool ignoreTexCoords)
    Parameters
    Type Name Description
    bool ignoreTexCoords

    True if texture coordinates should be ignored, false otherwise.

    Properties

    | Edit this page View Source

    IgnoreTextureCoordinatesConfigName

    Gets the string name used by IgnoreTextureCoordinatesConfig.

    Declaration
    public static string IgnoreTextureCoordinatesConfigName { get; }
    Property Value
    Type Description
    string
    • Edit this page
    • View Source
    In this article
    Back to top Copyright (c) 2012-2020 Nicholas Woodfield, (c) 2024 Salvage, (c) 2025 Jérémy Ansel