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    • JeremyAnsel.Xwa.Mission
      • TieAIRank
      • TieAbortCondition
      • TieAllegeance
      • TieAmount
      • TieBeamType
      • TieBriefing
      • TieBriefingCode
      • TieBriefingCommand
      • TieBriefingCommandItem
      • TieBriefingCraft
      • TieBriefingIconRotation
      • TieClass
      • TieClassCraftWhen
      • TieCondition
      • TieCounterMeasureType
      • TieFile
      • TieFlightGroup
      • TieFlightGroupStatus
      • TieFormationType
      • TieGlobalCargo
      • TieGlobalGoal
      • TieGoal
      • TieGoalType
      • TieHeader
      • TieMissionType
      • TieOperator
      • TieOrder
      • TieOrderId
      • TieOrderPrimaryTarget
      • TieOrderSecondaryTarget
      • TieRadioMessage
      • TieRegion
      • TieSet
      • TieSquadron
      • TieTacticalOfficer
      • TieTacticalRole
      • TieTacticalRoleUsed
      • TieTeam
      • TieTrigger
      • TieTriggerPair
      • TieWarheadType
      • TieWaypoint

    Enum TieCondition

    Namespace: JeremyAnsel.Xwa.Mission
    Assembly: JeremyAnsel.Xwa.Mission.dll
    Syntax
    public enum TieCondition

    Fields

    Name Description
    Always
    Arrival
    Attacked
    BeAllPlayerCraft
    BeAt0PercentShields
    BeAt25PercentHull
    BeAt25PercentShields
    BeAt50PercentHull
    BeAt50PercentShields
    BeAt75PercentHull
    BeDockedWith
    BeDroppedOff
    BePickedUp
    BeenDelivered
    BeginBoarding
    Beyond
    Boarded
    By
    Carried
    CarriedAway
    ChangedSide
    ComeAndGo
    CompletedBonusGoals
    CompletedMission
    CompletedPrimaryGoals
    CompletedSecondaryGoals
    Created
    Departure
    Destroyed
    DestroyedIn1Hit
    DestroyedWithoutInspection
    Disabled
    Docked
    DroppedOff
    Exist
    FailedBonusGoals
    FailedPrimaryGoals
    FailedSecondaryGoals
    HookedTo
    Identified
    Ignored
    Inspected
    MsgPlayed
    Never
    NotBeDisabled
    NotBeDockedWith
    NotBePickedUp
    NotBeginBoarding
    NotBy
    NotIdentified
    Parked
    Reinforced
    ReinforcedByAI
    RunOutOfCannonSystem
    RunOutOfMissiles
    Seized
    Support
    TimeLessThan
    Withdrew
    Within
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