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    • JeremyAnsel.Media.WavefrontObj
      • ObjApproximationTechnique
      • ObjConstantParametricSubdivisionTechnique
      • ObjConstantSpatialSubdivisionTechnique
      • ObjCurvatureDependentSubdivisionTechnique
      • ObjCurve
      • ObjCurve2D
      • ObjCurveIndex
      • ObjElement
      • ObjFace
      • ObjFile
      • ObjFileReaderSettings
      • ObjFreeFormElement
      • ObjFreeFormType
      • ObjGroup
      • ObjLine
      • ObjMapChannel
      • ObjMaterial
      • ObjMaterialColor
      • ObjMaterialFile
      • ObjMaterialFileReaderSettings
      • ObjMaterialMap
      • ObjMaterialReflectionMap
      • ObjPoint
      • ObjPolygonalElement
      • ObjSurface
      • ObjSurfaceConnection
      • ObjTriplet
      • ObjVector3
      • ObjVector4
      • ObjVertex

    Class ObjMaterialFileReaderSettings

    Settings to control the behaviour of the ObjMaterialFileReader

    Inheritance
    object
    ObjMaterialFileReaderSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: JeremyAnsel.Media.WavefrontObj
    Assembly: JeremyAnsel.Media.WavefrontObj.dll
    Syntax
    public class ObjMaterialFileReaderSettings

    Fields

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    Default

    Default settings

    Declaration
    public static readonly ObjMaterialFileReaderSettings Default
    Field Value
    Type Description
    ObjMaterialFileReaderSettings

    Properties

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    KeepWhitespacesOfMapFileReferences

    Normally whitespaces removed during import e.g. "map_kd wl file 5.mtl" changed to "map_kd wl file 5.mtl" If this flag is set to true, all after the map_kd will be interpreted as a single map_kd reference

    Declaration
    public bool KeepWhitespacesOfMapFileReferences { get; set; }
    Property Value
    Type Description
    bool
    Remarks

    This flag should be set to true, when object files should be interpreted like other libraries like three.js or tinyobjloader

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