Class XMesh
Assembly: JeremyAnsel.DirectX.D3DXof.dll
Syntax
public sealed class XMesh
Properties
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BonesCount
Declaration
public short BonesCount { get; set; }
Property Value
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FVF
Declaration
public uint FVF { get; set; }
Property Value
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FVFData
Declaration
public List<uint> FVFData { get; }
Property Value
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FacesIndices
Declaration
public List<List<int>> FacesIndices { get; }
Property Value
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FacesNormalsIndices
Declaration
public List<List<int>> FacesNormalsIndices { get; }
Property Value
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Materials
Declaration
public List<XMaterial> Materials { get; }
Property Value
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MaterialsFacesIndices
Declaration
public List<int> MaterialsFacesIndices { get; }
Property Value
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MaxSkinWeightsPerFace
Declaration
public short MaxSkinWeightsPerFace { get; set; }
Property Value
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MaxSkinWeightsPerVertex
Declaration
public short MaxSkinWeightsPerVertex { get; set; }
Property Value
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Name
Declaration
public string Name { get; set; }
Property Value
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Normals
Declaration
public List<XVector> Normals { get; }
Property Value
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OriginalVerticesCount
Declaration
public int OriginalVerticesCount { get; set; }
Property Value
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SkinWeights
Declaration
public List<XSkinWeights> SkinWeights { get; }
Property Value
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TextureCoords
Declaration
public List<XCoords2d> TextureCoords { get; }
Property Value
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VertexColors
Declaration
public List<Tuple<int, XColorRgba>> VertexColors { get; }
Property Value
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VertexDuplicationIndices
Declaration
public int[] VertexDuplicationIndices { get; set; }
Property Value
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VertexElements
Declaration
public List<XVertexElement> VertexElements { get; }
Property Value
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VertexElementsData
Declaration
public uint[] VertexElementsData { get; set; }
Property Value
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Vertices
Declaration
public List<XVector> Vertices { get; }
Property Value
Methods
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ToString()
Returns a string that represents the current object.
Declaration
public override string ToString()
Returns
Type |
Description |
string |
A string that represents the current object.
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Overrides