| | | 1 | | // <copyright file="ObjVector3.cs" company="Jérémy Ansel"> |
| | | 2 | | // Copyright (c) 2017, 2019 Jérémy Ansel |
| | | 3 | | // </copyright> |
| | | 4 | | // <license> |
| | | 5 | | // Licensed under the MIT license. See LICENSE.txt |
| | | 6 | | // </license> |
| | | 7 | | |
| | | 8 | | using Equatable.Attributes; |
| | | 9 | | |
| | | 10 | | namespace JeremyAnsel.Media.WavefrontObj; |
| | | 11 | | |
| | | 12 | | [System.Diagnostics.DebuggerDisplay("{X} {Y} {Z}")] |
| | | 13 | | [Equatable] |
| | | 14 | | public partial struct ObjVector3 |
| | | 15 | | { |
| | | 16 | | public ObjVector3(System.Numerics.Vector3 v) |
| | | 17 | | { |
| | 4 | 18 | | X = v.X; |
| | 4 | 19 | | Y = v.Y; |
| | 4 | 20 | | Z = v.Z; |
| | 4 | 21 | | } |
| | | 22 | | |
| | | 23 | | public ObjVector3(System.Numerics.Vector2 v, float z = 1.0f) |
| | | 24 | | { |
| | 4 | 25 | | X = v.X; |
| | 4 | 26 | | Y = v.Y; |
| | 4 | 27 | | Z = z; |
| | 4 | 28 | | } |
| | | 29 | | |
| | | 30 | | public ObjVector3(float x, float y, float z) |
| | | 31 | | { |
| | 4 | 32 | | X = x; |
| | 4 | 33 | | Y = y; |
| | 4 | 34 | | Z = z; |
| | 4 | 35 | | } |
| | | 36 | | |
| | | 37 | | public ObjVector3(float x, float y) |
| | | 38 | | { |
| | 4 | 39 | | X = x; |
| | 4 | 40 | | Y = y; |
| | 4 | 41 | | Z = 1.0f; |
| | 4 | 42 | | } |
| | | 43 | | |
| | | 44 | | public ObjVector3(float x) |
| | | 45 | | { |
| | 4 | 46 | | X = x; |
| | 4 | 47 | | Y = 0.0f; |
| | 4 | 48 | | Z = 1.0f; |
| | 4 | 49 | | } |
| | | 50 | | |
| | 4 | 51 | | public float X { get; set; } |
| | | 52 | | |
| | 4 | 53 | | public float Y { get; set; } |
| | | 54 | | |
| | 4 | 55 | | public float Z { get; set; } |
| | | 56 | | |
| | | 57 | | public static implicit operator ObjVector3(System.Numerics.Vector3 v) |
| | | 58 | | { |
| | 4 | 59 | | return new ObjVector3(v); |
| | | 60 | | } |
| | | 61 | | |
| | | 62 | | public readonly void Deconstruct(out float @x, out float @y, out float @z) |
| | | 63 | | { |
| | 4 | 64 | | @x = X; |
| | 4 | 65 | | @y = Y; |
| | 4 | 66 | | @z = Z; |
| | 4 | 67 | | } |
| | | 68 | | |
| | | 69 | | public readonly System.Numerics.Vector3 ToVector3() |
| | | 70 | | { |
| | 4 | 71 | | return new System.Numerics.Vector3(X, Y, Z); |
| | | 72 | | } |
| | | 73 | | } |